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Transition between a sequence and another...

by Corin · in Torque Game Engine · 11/08/2005 (12:42 pm) · 1 replies


#1
11/08/2005 (12:42 pm)
The shapeBase::playThread command does not transition by default. I believe it uses the setSequence() method, that does an instant sequence switch. You could modify it to accept an extra optional parameter (something like useTransition), and use transitionToSequence() instead (that supposedly does the proper animation transitions).