Fallen - RTS game - Looking for developers
by Miikka Luotio · in Jobs · 10/17/2005 (7:19 am) · 0 replies
First off : game website:
http://www.pelko.fi/fallen/
For the game design document Draft 3 (NOTE: that Draft 4 is under way in few days)
http://www.pelko.fi/maneastrum/gdd/gdd-draft-3.pdf
"Fallen, is a Unit based RTS game with epic story, inspired by John Milton's Poem Epic, the Paradise Lost - That being the eternal war between God and the rebellious Angel's led by Lucifer, later known in many cultures as Satan "The Enemy""
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So what do we need?
Our current team consists of 11 indie game developers who are all students in aRTO game education class http://www.pelko.fi
We are in dire need of these positions;
Concept Artist
3D Modeller
Coder/Torque scripter
What we can offer to you? Right now, only possible future fame due the controversy of this game project story/idea, and a share of possible future profits. Fallen game is intended for commercial release, after a DEMO release that is currently under development - We already have a proto almost ready and we just need an extra hand.
We currently have
3xArt Director
Project Lead
Story writer
3xConcept Artist
5x2D Artists
2x3D Modellers
3xTorque scripters & coders
Plus other roles are filled properly, so our team is complete already but WE STILL NEED you to make it finish faster and better!!!!
Its your time to shine - Publicity is almost guaranteed with a project that has a story like this.
Reply here or contact directly to miikka.luotio@gmail.com
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Torque Powered
Maneastrum is done using Torque Game engine, developing tool being the Torque Game engine RTS-Kit.
Project Status
The current status of Fallen is heavily under development, a prototype is being made and the next goal for the public is to release a Demo of the future project in the beginning of 2006
The idea
The basic game idea revolves around the epic poem Paradise Lost written by John Milton in the year 1667 in England. The book is a poetic epic that is based upon the basic story of the War in Heaven and the rebellious angels that tried to overthrow God and replace him, simply because God had created man and his son later to be called Jesus in his physical form. The rebellious angels were thrown to hell where other false idols and demons would lie, they had to fight for their ruling in there, after this Lucifer the headmaster of all the rebellious angels decided to create a plot to destroy God by using human, Gods new creation.
Idea is to base an RTS (Real Time Strategy) game around this story concept, and more so a demo of the game, before the final possible shareware release of the game. This DEMO would involve an essential aspect of the story to be presented as a playable level, by commanding Lucifer and his other fallen angels in pursuit of destroying god. The demo of the game will have a beginning and ending cut-scenes explaining the story for players, as sliding images and text spice up with moody music and possibly special effects. Single-player demo would consist of only one large map that includes event triggers, triggering different story-line events presented in the in-game engine or cut-scenes.
The demo would also include a multiplayer lobby where player would have the ability play as heaven, or as in single player demo, play as hell. Multiplayer lobby would possibly have a few extra maps.
following text is Copyright Miikka Luotio 2005
http://www.pelko.fi/fallen/
For the game design document Draft 3 (NOTE: that Draft 4 is under way in few days)
http://www.pelko.fi/maneastrum/gdd/gdd-draft-3.pdf
"Fallen, is a Unit based RTS game with epic story, inspired by John Milton's Poem Epic, the Paradise Lost - That being the eternal war between God and the rebellious Angel's led by Lucifer, later known in many cultures as Satan "The Enemy""
------------
So what do we need?
Our current team consists of 11 indie game developers who are all students in aRTO game education class http://www.pelko.fi
We are in dire need of these positions;
Concept Artist
3D Modeller
Coder/Torque scripter
What we can offer to you? Right now, only possible future fame due the controversy of this game project story/idea, and a share of possible future profits. Fallen game is intended for commercial release, after a DEMO release that is currently under development - We already have a proto almost ready and we just need an extra hand.
We currently have
3xArt Director
Project Lead
Story writer
3xConcept Artist
5x2D Artists
2x3D Modellers
3xTorque scripters & coders
Plus other roles are filled properly, so our team is complete already but WE STILL NEED you to make it finish faster and better!!!!
Its your time to shine - Publicity is almost guaranteed with a project that has a story like this.
Reply here or contact directly to miikka.luotio@gmail.com
------------
Torque Powered
Maneastrum is done using Torque Game engine, developing tool being the Torque Game engine RTS-Kit.
Project Status
The current status of Fallen is heavily under development, a prototype is being made and the next goal for the public is to release a Demo of the future project in the beginning of 2006
The idea
The basic game idea revolves around the epic poem Paradise Lost written by John Milton in the year 1667 in England. The book is a poetic epic that is based upon the basic story of the War in Heaven and the rebellious angels that tried to overthrow God and replace him, simply because God had created man and his son later to be called Jesus in his physical form. The rebellious angels were thrown to hell where other false idols and demons would lie, they had to fight for their ruling in there, after this Lucifer the headmaster of all the rebellious angels decided to create a plot to destroy God by using human, Gods new creation.
Idea is to base an RTS (Real Time Strategy) game around this story concept, and more so a demo of the game, before the final possible shareware release of the game. This DEMO would involve an essential aspect of the story to be presented as a playable level, by commanding Lucifer and his other fallen angels in pursuit of destroying god. The demo of the game will have a beginning and ending cut-scenes explaining the story for players, as sliding images and text spice up with moody music and possibly special effects. Single-player demo would consist of only one large map that includes event triggers, triggering different story-line events presented in the in-game engine or cut-scenes.
The demo would also include a multiplayer lobby where player would have the ability play as heaven, or as in single player demo, play as hell. Multiplayer lobby would possibly have a few extra maps.
following text is Copyright Miikka Luotio 2005
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