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CVS compile?

by Dan · in Torque Game Engine · 02/13/2002 (9:43 am) · 2 replies

Hi there, this is a very basic question but I am a bit confused about the stages I must go through to turn what I have downloaded via WinCVS into my torque directory.

I have about 44mb of info in the directory with the source but also folders called "cvs" in most of the folders.

I know there are two stages I must go through to get my final compile, but I have no idea what they are :) Particularily need help converting the CVS folder contentce into plain source (I think)

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  • #1
    02/13/2002 (9:51 am)
    You don't want to screw with the CVS folders.

    Thos are put there and maintained by the CVS system. They aren't used at all by the engine.

    If you've checked out ( read: downloaded ) the torque engine from Garage Games, and gotten the "*** CVS exited with code 0 ***" message, then all is well.

    Just go to the torque/vc6 folder, and open up the "Torque SDK.dsw" file using Visual C++ 6 SP5 ( SP5 required ) and start building the demo project. It will build all the required libraries that the game needs.
    #2
    02/13/2002 (9:53 am)
    Thats Exactly what I needed thanks :)