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Reflection-mapping from Maya?

by Matthew Durante · in Artist Corner · 10/15/2005 (2:30 pm) · 1 replies

Hello! First post, hope this is the right spot...

I'm wondering if one can get reflection/environment-mapping out of Maya2DTS?

I've noticed the strange behavior of an un-mapped material exporting as fully reflective 'chrome'. It would just be nice to control this in some way and blend it with a diffuse map, as one can apparently do with the Max exporter...

Anyway I'm sure the answer is 'no' but if anyone knows of any juicy hacks please let me in on it....

Alternatively, is it easy to set the reflectivity in code (i.e. in the engine) once I have access to its materialList?

Thanks for any help,

- Matthew Durante

#1
10/15/2005 (4:10 pm)
Hmmm... okay. Seems to be responding to the reflectivity attribute of a blinn shader.

Doh!

- Matthew Durante