Transparent objects
by Eran Caspi · in Game Design and Creative Issues · 10/15/2005 (12:37 pm) · 24 replies
Hello
Im trying to do a fence, I did a 2 polys in Milkshape for the square shape
and I have put the fence texture on that but when I try to
import it to the game the object is almost invisible the only reason I saw it
is becuase I put it there (and there is the collision mesh :D)
The question is what am I doing wrong?!
In Milkshape the object is fine, The only 2 files I have is the object DTS
and the texture (in PSP I made the fence background invisible)
Here is the image of the object, I can't see it really in the image :\

but here I shot it so you could see that there is an object in there

and here is the object in Milkshape

Im trying to do a fence, I did a 2 polys in Milkshape for the square shape
and I have put the fence texture on that but when I try to
import it to the game the object is almost invisible the only reason I saw it
is becuase I put it there (and there is the collision mesh :D)
The question is what am I doing wrong?!
In Milkshape the object is fine, The only 2 files I have is the object DTS
and the texture (in PSP I made the fence background invisible)
Here is the image of the object, I can't see it really in the image :\

but here I shot it so you could see that there is an object in there

and here is the object in Milkshape

#22
a few new problems, I can see the model in the game so this problem is solve
but the model is not transparent and the collision mesh is not there.
With the old exporter I would name a group collsion and I had
a collision mesh what do I need to do now?
10/19/2005 (3:38 pm)
Thank you for the link, I used that exporter and I still havea few new problems, I can see the model in the game so this problem is solve
but the model is not transparent and the collision mesh is not there.
With the old exporter I would name a group collsion and I had
a collision mesh what do I need to do now?
#23
Did you follow the steps above?
For the collision - I think it should be named only 'Collision' with an LOD of '-1'. As you can see in my Milkshape screenshot, it's called CollisionM right now. So I guess the engine doesn't recognize it as a collision mesh. So try to rename it.
10/19/2005 (10:12 pm)
For the transparency: you can see from the screenshot above that it works here. I used exactly your model and your texture, so these are ok.Did you follow the steps above?
For the collision - I think it should be named only 'Collision' with an LOD of '-1'. As you can see in my Milkshape screenshot, it's called CollisionM right now. So I guess the engine doesn't recognize it as a collision mesh. So try to rename it.
#24
and that's why I couldn't get the texture to be transparent
and I change the collision object to CollisionM-1.
Now I got the fance working great with collision but
I want to apply env map to the visible part, how can I add it?
I otice that the reflection part in the exporter is not working, is it
becuase Milkshape or the author didn't add it yet?
10/20/2005 (5:34 am)
I think I forgot to press apply before exportingand that's why I couldn't get the texture to be transparent
and I change the collision object to CollisionM-1.
Now I got the fance working great with collision but
I want to apply env map to the visible part, how can I add it?
I otice that the reflection part in the exporter is not working, is it
becuase Milkshape or the author didn't add it yet?
Torque Owner Eran Caspi
a few new problems, I can see the model in the game so this problem is solve
but the model is not transparent and the collision mesh is not there.
With the old exporter I would name a group collsion and I had
a collision mesh what do I need to do now?