Making mirrors in QuArk
by Nmuta Jones · in Artist Corner · 10/14/2005 (3:31 pm) · 3 replies
I looked at the .map file for the mirror that came in the SDK. (interiors/mirrors/mirror01.map), and it seemed fairly simple to set up.
Yet I'm not sure if I'm placing the "mirror" on the correct surface of the cube I'm using or even if I'm doing it right because everytime my homemade mirrors cause Torque to crash (it crashes saying "you do not have the correct version of xyz..") which usually happens when I try to import certain types of corrupt models. Here's the console feedback from QuArk:
Successfully opened map file: ./maps/mirrormine.map
Parsing mapfile...
*** More than one WAD file assigned to this map
*** The map may not load correctly
done.
Creating BSP...done.
Marking active zones...done
Creating surfaces...done.
Lightmaps: Normal...Alarm...done.
Resorting and Packing LightMaps...done.
STATISTICS
- Total brushes: 1
+ structural: 1
+ detail: 0
+ portal: 0
- Number of zones: 1
- Number of surfaces: 6
Exporting to runtime...done.
Writing Resource: persist..(./maps/mirrormine.dif) Done.
/maps/mirrormine.bsp: ignored
/maps/mirrormine.lin: ignored
Files stored in C:\QuArK 6.3\Torque\tmpQuArK\
Operation finished.
++++++++++++
Obviously I'm concerned about the warning:
*** More than one WAD file assigned to this map
*** The map may not load correctly
What's a WAD file?
Yet I'm not sure if I'm placing the "mirror" on the correct surface of the cube I'm using or even if I'm doing it right because everytime my homemade mirrors cause Torque to crash (it crashes saying "you do not have the correct version of xyz..") which usually happens when I try to import certain types of corrupt models. Here's the console feedback from QuArk:
Successfully opened map file: ./maps/mirrormine.map
Parsing mapfile...
*** More than one WAD file assigned to this map
*** The map may not load correctly
done.
Creating BSP...done.
Marking active zones...done
Creating surfaces...done.
Lightmaps: Normal...Alarm...done.
Resorting and Packing LightMaps...done.
STATISTICS
- Total brushes: 1
+ structural: 1
+ detail: 0
+ portal: 0
- Number of zones: 1
- Number of surfaces: 6
Exporting to runtime...done.
Writing Resource: persist..(./maps/mirrormine.dif) Done.
/maps/mirrormine.bsp: ignored
/maps/mirrormine.lin: ignored
Files stored in C:\QuArK 6.3\Torque\tmpQuArK\
Operation finished.
++++++++++++
Obviously I'm concerned about the warning:
*** More than one WAD file assigned to this map
*** The map may not load correctly
What's a WAD file?
About the author
Lead Developer for MediaBreeze Multimedia
#2
10/14/2005 (5:59 pm)
A "wad" file is collection of textures, all packed together. You can edit the .map file with any text editor, and remove the offending text. Quark, unfortunately, keeps the formatting of the map when it is imported, instead of converting it to the current format. This is why you can get errors and have all kinds of trouble when you import a .map.
#3
10/14/2005 (6:46 pm)
Thanks!
Torque Owner Nmuta Jones