Game Development Community

Compiling .cs files

by Michael Cordner · in Torque Game Builder · 10/12/2005 (11:26 am) · 3 replies

Hi folk,

Is there an way to compile all .cs files to .dso without running the game and ensuring that every code branch that would trigger a script file execute is run? I've been doing this up until now, and it's not very condusive to an automated build process.

Thanks,
Mike

#1
10/12/2005 (6:05 pm)
This has been discussed a couple of times in the T2D forums, try searching on "compiling cs" or "compiling .cs files" and see what you get.
#2
10/13/2005 (1:46 am)
Not intended disrespectfully, but all I tend to get are a lot of links that look like exactly the information I want. Then upon clicking I get 'you don't have access to this thread'. I did try quite a few permutations on 'compile' and 'dso' and 'cs' and nothing I have access to comes up.
#3
10/17/2005 (1:36 pm)
I posted my mods to do this a while back. I've been away from the forums for a while, not sure if there's a new version out. I think this was modifying v1.02 codebase

www.garagegames.com/mg/forums/result.thread.php?qt=33542