Chapter 4 and TGE 1.3x
by Melvin · in Torque Game Engine · 10/11/2005 (8:53 pm) · 1 replies
Has anyone made the example in chapter 4 work with a later release of the Tge sdk i.e 1.3.
It works fine if you use the 1.2 TGE included with the book but if you use version 1.3 it will not function correctly. I am just wondering if it iinvolved a simple tweak to the script files.
I tried running it and go this output from the console log file :
//-------------------------- 10/11/2005 -- 23:13:40 -----
Error: Unknown command line argument: -console
Loading compiled script common/main.cs.
Missing file: common/defaults.cs!
Compiling control/main.cs...
Loading compiled script control/main.cs.
--------- Loading Add-ons ---------
Engine initialization complete.
common/main.cs (136): Unknown command OnStart.
--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.
--------- Initializing control module ---------
Compiling control/initialize.cs...
Loading compiled script control/initialize.cs.
--------- Initializing module: emaga server ---------
Loading compiled script common/server/audio.cs.
Loading compiled script common/server/server.cs.
Loading compiled script common/server/message.cs.
Loading compiled script common/server/commands.cs.
Loading compiled script common/server/missionInfo.cs.
Loading compiled script common/server/missionLoad.cs.
Loading compiled script common/server/missionDownload.cs.
Loading compiled script common/server/clientConnection.cs.
Loading compiled script common/server/kickban.cs.
Loading compiled script common/server/game.cs.
Compiling control/server.cs...
Loading compiled script control/server.cs.
Exporting server prefs...
Compiling control/player.cs...
Loading compiled script control/player.cs.
control/player.cs (0): preload failed for HumanMaleAvatar: ShapeBaseData: Couldn't load shape "control/player.dts".
*** LOADING MISSION: control/data/maps/book_ch4.mis
*** Stage 1 load
*** Stage 2 load
Could not find mission control/data/maps/book_ch4.mis
--------- Initializing module: emaga client ---------
......... blah ( deleted some stuff here was just loading stuff) ........
Video Init:
Accelerated OpenGL display device detected.
Accelerated D3D device detected.
Voodoo 2 display device not detected.
Loading compiled script common/client/cursor.cs.
Loading compiled script common/client/help.cs.
Loading compiled script common/client/recordings.cs.
OpenAL Driver Init:
Compiling control/client.cs...
Loading compiled script control/client.cs.
Connect request from: IPX:6E637469:6F6E20446F50:29801
CDROP: 1210 local
It works fine if you use the 1.2 TGE included with the book but if you use version 1.3 it will not function correctly. I am just wondering if it iinvolved a simple tweak to the script files.
I tried running it and go this output from the console log file :
//-------------------------- 10/11/2005 -- 23:13:40 -----
Error: Unknown command line argument: -console
Loading compiled script common/main.cs.
Missing file: common/defaults.cs!
Compiling control/main.cs...
Loading compiled script control/main.cs.
--------- Loading Add-ons ---------
Engine initialization complete.
common/main.cs (136): Unknown command OnStart.
--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.
--------- Initializing control module ---------
Compiling control/initialize.cs...
Loading compiled script control/initialize.cs.
--------- Initializing module: emaga server ---------
Loading compiled script common/server/audio.cs.
Loading compiled script common/server/server.cs.
Loading compiled script common/server/message.cs.
Loading compiled script common/server/commands.cs.
Loading compiled script common/server/missionInfo.cs.
Loading compiled script common/server/missionLoad.cs.
Loading compiled script common/server/missionDownload.cs.
Loading compiled script common/server/clientConnection.cs.
Loading compiled script common/server/kickban.cs.
Loading compiled script common/server/game.cs.
Compiling control/server.cs...
Loading compiled script control/server.cs.
Exporting server prefs...
Compiling control/player.cs...
Loading compiled script control/player.cs.
control/player.cs (0): preload failed for HumanMaleAvatar: ShapeBaseData: Couldn't load shape "control/player.dts".
*** LOADING MISSION: control/data/maps/book_ch4.mis
*** Stage 1 load
*** Stage 2 load
Could not find mission control/data/maps/book_ch4.mis
--------- Initializing module: emaga client ---------
......... blah ( deleted some stuff here was just loading stuff) ........
Video Init:
Accelerated OpenGL display device detected.
Accelerated D3D device detected.
Voodoo 2 display device not detected.
Loading compiled script common/client/cursor.cs.
Loading compiled script common/client/help.cs.
Loading compiled script common/client/recordings.cs.
OpenAL Driver Init:
Compiling control/client.cs...
Loading compiled script control/client.cs.
Connect request from: IPX:6E637469:6F6E20446F50:29801
CDROP: 1210 local
Torque Owner AllynMcelrath