Application failed to start
by Steven Beasley · in Torque Game Engine · 10/11/2005 (7:06 pm) · 9 replies
Okay I compiled this on my work computer, and then run it on my home computer and it works fine.
A friend of mine used the same build, and it gave him this error?!?
Any ideas of why this happened?
this application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem.
A friend of mine used the same build, and it gave him this error?!?
Any ideas of why this happened?
this application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem.
About the author
#2
10/11/2005 (7:40 pm)
You probably compiled it with SSE/SSE2 optimization, and his CPU does not support it.
#3
10/11/2005 (8:06 pm)
He has a Athlon XP 1700, which supports SSE, but not SSE2, so that's probably my problem then.
#4
10/11/2005 (8:16 pm)
So how would I tell VC++ 2005 to compile to SSE and not SSE2
#5
Processor Init:
AMD Athlon, ~2.00 Ghz
(timed at roughly 2.01 Ghz)
FPU detected
MMX detected
3DNow detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing 3DNow extensions
Installing SSE extensions
And mine are
Processor Init:
Intel Pentium 4, ~1.60 Ghz
(timed at roughly 1.60 Ghz)
FPU detected
MMX detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions
mine will run with the optimized release build, his will only run with the debug build
I don't have SSE2, so why would mine work and his not. Still doesn't make sense to me.
10/11/2005 (8:50 pm)
Okay here is his console.logProcessor Init:
AMD Athlon, ~2.00 Ghz
(timed at roughly 2.01 Ghz)
FPU detected
MMX detected
3DNow detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing 3DNow extensions
Installing SSE extensions
And mine are
Processor Init:
Intel Pentium 4, ~1.60 Ghz
(timed at roughly 1.60 Ghz)
FPU detected
MMX detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions
mine will run with the optimized release build, his will only run with the debug build
I don't have SSE2, so why would mine work and his not. Still doesn't make sense to me.
#6
01/09/2007 (10:55 pm)
Several of my beta testers are having the same problem when they run my game. If anyone can think of a reason for this to happen, I'd also love to know.
#7
Has anyone determined the source of this issue?
Thanks
Todd
07/01/2007 (1:07 pm)
I just encountered this problem with one of our designers. Has anyone determined the source of this issue?
Thanks
Todd
#8
Just in case someone else isn't aware of this....
When building with VC++ 2005 and linking to the multi-thread dll's, someone that has not installed visual C++ will need to run the vcredist.exe available from microsoft in order to have the required dll's installed on their machine.
Thanks
Todd
07/01/2007 (2:27 pm)
Ok,Just in case someone else isn't aware of this....
When building with VC++ 2005 and linking to the multi-thread dll's, someone that has not installed visual C++ will need to run the vcredist.exe available from microsoft in order to have the required dll's installed on their machine.
Thanks
Todd
#9
09/09/2009 (11:55 am)
I'm getting the error as well, running Intel dual core and have the vcredist installed.
Torque Owner Steven Beasley