Game Development Community

Work done, to be done, planned

by Frank Bignone · in Torque Game Engine · 02/12/2002 (10:00 am) · 46 replies

The purpose of this thread is mainly to post on which part / issue you are currently working on, or worked on, in order to know who is doing what, and to share some points on how to solve specific problems.

I will start. I'm currently working on these topics for Dog of Prey game :
- cell-shading : I have a simple algorithm running in the code but it's more an hack than something well integrated in the rendering pipeline. It is also a little bit slow.
- collision system for vehicle : my first priority and still under 'heavy' development
- gui hud : almost finished. I also upgraded the hud put in the torque resources pages
- object viewer gui : done
- ...

That's my main point for the moment

About the author

Real programmers don't waste time recompiling; they patch the binary files... ... Real programmers don't waste time patching binary files; they patch memory.

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#41
10/23/2002 (1:53 pm)
We are currently trying to balance our web resources. We just set up several CVS servers, revamped the site and forums, as well as added a new Dev site, so we are just making sure we got the space. Once we get that all sorted out, the IB community can be put into place. Sorry for the delay guys, but we are getting it going. :)
#42
06/27/2003 (2:07 pm)
Hi Phil,

I do not have much familiarity with TGE...but i am a pretty solid C++ Coder..and a proud TGE license owner....any place I can be helpful in.. i shall be glad to contribute

mohaps
#43
06/27/2003 (2:39 pm)
Did you notice that this whole forum is dead since an year ago?
#44
06/27/2003 (3:42 pm)
Whoops ... my bad :(

thanks xavier....
#45
06/27/2003 (3:52 pm)
HUH??? That's Weird...
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