Work done, to be done, planned
by Frank Bignone · in Torque Game Engine · 02/12/2002 (10:00 am) · 46 replies
The purpose of this thread is mainly to post on which part / issue you are currently working on, or worked on, in order to know who is doing what, and to share some points on how to solve specific problems.
I will start. I'm currently working on these topics for Dog of Prey game :
- cell-shading : I have a simple algorithm running in the code but it's more an hack than something well integrated in the rendering pipeline. It is also a little bit slow.
- collision system for vehicle : my first priority and still under 'heavy' development
- gui hud : almost finished. I also upgraded the hud put in the torque resources pages
- object viewer gui : done
- ...
That's my main point for the moment
I will start. I'm currently working on these topics for Dog of Prey game :
- cell-shading : I have a simple algorithm running in the code but it's more an hack than something well integrated in the rendering pipeline. It is also a little bit slow.
- collision system for vehicle : my first priority and still under 'heavy' development
- gui hud : almost finished. I also upgraded the hud put in the torque resources pages
- object viewer gui : done
- ...
That's my main point for the moment
About the author
Real programmers don't waste time recompiling; they patch the binary files... ... Real programmers don't waste time patching binary files; they patch memory.
#42
I do not have much familiarity with TGE...but i am a pretty solid C++ Coder..and a proud TGE license owner....any place I can be helpful in.. i shall be glad to contribute
mohaps
06/27/2003 (2:07 pm)
Hi Phil,I do not have much familiarity with TGE...but i am a pretty solid C++ Coder..and a proud TGE license owner....any place I can be helpful in.. i shall be glad to contribute
mohaps
#43
06/27/2003 (2:39 pm)
Did you notice that this whole forum is dead since an year ago?
#45
06/27/2003 (3:52 pm)
HUH??? That's Weird...
#46
06/27/2003 (5:03 pm)
What's weird?
Ryan Armstrong