Help Please...
by Denis Linardic · in Torque Game Builder · 10/08/2005 (5:06 pm) · 2 replies
Hi!
I am playing with scroller demo, made some content for it and now I am trying to setup somekind of "small boss" in it. This "small boss" I want to setup should appear more often between normal enemy and "The Boss" (GG made boss).
So I am playing with this code but I dont quite understand when is boss called. I tried to move "The Boss" to Type 4 (Case 4) in enemy.cs -> function constructEnemyShip, but "The Boss" don't show anymore.
So the question is, how the script calls Enemy1, Enemy2, Boss?
And this is created "small Boss"
Thanks in advance!
I am playing with scroller demo, made some content for it and now I am trying to setup somekind of "small boss" in it. This "small boss" I want to setup should appear more often between normal enemy and "The Boss" (GG made boss).
So I am playing with this code but I dont quite understand when is boss called. I tried to move "The Boss" to Type 4 (Case 4) in enemy.cs -> function constructEnemyShip, but "The Boss" don't show anymore.
So the question is, how the script calls Enemy1, Enemy2, Boss?
//-----------------------------------------------------------------------------
// Construct Ship Helper.
//-----------------------------------------------------------------------------
function constructEnemyShip( %type, %position, %velocity, %waveformAmp, %waveformSpeed, %waveformIndex )
{
if (($bossCount + $enemyCount) > $maxEnemyCount) // OBOB city, but who cares? Just want a rough limit to the total number of enemies.
return 0;
// Construct Appropriate Ship Type.
switch( %type )
{
// Type #1.
case 1:
return constructEnemyShipType1( %position, %velocity, %waveformAmp, %waveformSpeed, %waveformIndex );
// Type #2.
case 2:
return constructEnemyShipType2( %position, %velocity, %waveformAmp, %waveformSpeed, %waveformIndex );
// Type #2.
case 3:
return constructEnemyShipType3( %position, %velocity, %waveformAmp, %waveformSpeed, %waveformIndex );
// Boss.
case 4:
return constructEnemyBoss( %position, %velocity, %waveformAmp, %waveformSpeed, %waveformIndex );
// Unknown Type!
default:
// Invalid Enemy Ship Type.
echo( "SpaceScroller - Invalid Enemy Ship Type" SPC %type SPC "@" SPC %position );
}
}And this is created "small Boss"
//-----------------------------------------------------------------------------
// Construct small boss Ship Type #3.
//-----------------------------------------------------------------------------
function constructEnemyShipType3( %position, %velocity, %waveformAmp, %waveformSpeed, %waveformIndex )
{
// Create Ship Type.
%enemy = new fxStaticSprite2D() { scenegraph = spaceSceneGraph2D; };
%enemy.setImageMap(alienship1ImageMap );
%enemy.setSize( "28 14" );
%enemy.setGroup( 3 );
%enemy.setLayer( 15 );
%enemy.setCollisionActive( true, true );
%enemy.setCollisionMaterial( standardMaterial );
%enemy.setCollisionPolyCustom( 5, "-0.9 0 0 -0.6 1 -0.3 1 0.3 0 0.5" );
%enemy.setCollisionMasks( $playerCollisionGroups, $playerCollisionLayers );
%enemy.setCollisionCallback( true );
%enemy.shipType = 3;
%enemy.tag = "enemyship";
%enemy.shields = 200;
// Choose whether to fire torpedo and at what time.
if ( getRandom() < 0.75 )
%enemy.schedule( 250 + mFloor(getRandom()*1500), "enemyFireTorpedo" );
// Schedule a potential missile fire.
%enemy.schedule( 250 + mFloor(getRandom()*1500), "enemyFireMissle" );
// Attach Thruster.
attachThruster( %enemy, "0.8 -0.12", 180 );
attachThruster( %enemy, "0.8 0.18", 180 );
// Create and attach to waveform.
%waveform = createWaveformObject( %enemy, %position, %velocity, %waveformAmp, %waveformSpeed, %waveformIndex );
// Increase Enemy Count.
//$enemyCount++;
// Return waveform itself.
return %waveform;
}Thanks in advance!
About the author
Torque Owner Denis Linardic
// Increase Enemy Count.
//$enemyCount++; <- Error was here
// Return waveform itself.
But the "small boss" still don't show up! Any Idea?