Game Development Community

IFL for some animations

by D B · in Artist Corner · 10/08/2005 (10:03 am) · 6 replies

I am trying to have animations where the textures on my meshes will change. This will include both talking (when the characters are talking, the textures will change) and blinking.

However, I only want it for some animations, as the characters won't always be talking nor will they always be blinking (e.g. if they are dead). It seems to me that IFLs may not be what I am looking for, as it seems (at least from what I've found when working with it) that it encompasses all animations, and I only want it for some.

Is there a way to use IFLs for certain animations, or is there another technique I can/should use?

Thanks.

#1
10/09/2005 (12:13 pm)
Does anyone know what I am referring to?
#2
10/09/2005 (1:35 pm)
Ya, for certain areas you'd like the textures to be animated. Like for the eyes.
Not sure what you're wanting answered though.
#3
10/10/2005 (12:50 pm)
I'm wondering if I can use IFLs only for certain animations; it seems as if the IFL will affect every animation I'm working on for a single mesh.

Is this true? Or am I probably using IFLs the wrong way?
#4
10/10/2005 (12:57 pm)
Danny as far as I understand it, the IFL is an animation itself. i think you can simply make the IFL a blend animation, export it out, and call it just like any other animation. someone correct me if I'm wrong...
#5
10/10/2005 (2:46 pm)
I just came across something in my documentation that I somehow missed; an enableIFL function (which is automatically set to true) is what I'm almost completely sure is the problem. Sorry about that; I seriously screwed up there. >.< Thank you to those who helped me here (and I'm sorry I missed something that should have been so obvious to me).

EDIT: Actually, I'm not sure where I would apply the enableIFL line; it seems like it would go on the sequence helper, but I realised I haven't made one yet (as I'm just trying to export the DTS right now). Where would that line go? It's also saying it can't find the IFL file, even though it's in the exact same folder as it. Does anyone know what I may be doing wrong there?

However, I now have another question. Is there a good way to have many different IFLs for one particular mesh? My plan was to make use of several of them for one mesh, but it seems like it needs to be the same name as the DTS file. Is there a way around that, or is it one ifl per DTS?
#6
10/11/2005 (6:54 pm)
Or is there another site where I can find information with this sort of thing? I'm having serious trouble trying to figure out how to solve my remaining two IFL problems; out of curiousity, how/where did all of you learn how to do IFLs?

Sorry that I'm pestering you all with this, but it's been giving me problems for a while and I haven't been able to come up with any solutions for it.