ml files ?
by Harald Martinsen · in Torque Game Engine · 02/12/2002 (2:26 am) · 4 replies
Hi
Just a short question: After I test play a mission there is a "dumb" file called "something.ml" in the mission directory. What is this file and how do I get rid of it (The ML files fills up the hardisk if I don't delete them manually).
Harald
Just a short question: After I test play a mission there is a "dumb" file called "something.ml" in the mission directory. What is this file and how do I get rid of it (The ML files fills up the hardisk if I don't delete them manually).
Harald
#2
02/12/2002 (10:36 am)
ML's are cached mission lighting to speed up load times.
#3
04/26/2002 (2:50 pm)
Could these be loaded and applied dynamically during gametime?
#4
04/26/2002 (3:08 pm)
That was my question in another thread. Apparently, the lighting data is dependent on the specic video card in operation. Too bad, cause this would be an acceptable solution to better day/night transitions...
Torque Owner Architecture@Uni Melbourne
i believe they are created when a mission is lit.
when loading, if an ml file exists for the mission in question, it takes less time to light (partially uses the info from last time)