Compact TGE
by Robert Stewart · in Torque Game Engine · 10/06/2005 (6:02 pm) · 14 replies
Ok so I have removed most of the features of TGE. Making it very simple.
I removed Explosions, Debris, Triggers, Water and Projectiles. And more.
I have removed all most all the code and features that are not needeed to display a 3d world.
With this done I'm hoping it will be easier to port to .NET, any comments?
Also this only took me 2 hours and it was mainly just for fun, So no waisted time comments.
I removed Explosions, Debris, Triggers, Water and Projectiles. And more.
I have removed all most all the code and features that are not needeed to display a 3d world.
With this done I'm hoping it will be easier to port to .NET, any comments?
Also this only took me 2 hours and it was mainly just for fun, So no waisted time comments.
About the author
#2
10/06/2005 (7:24 pm)
Any chance of getting a copy of your work, or at least a detailed step by step?
#3
10/06/2005 (9:02 pm)
Yea, I can post it here(or whatever GG allows). Although all it is not a .NET Port, just a stripped down TGE version.
#4
10/09/2005 (10:13 pm)
That's fine. I could definitely use a stripped down version for things like Mike said: utilities and stuff.
#5
10/10/2005 (8:44 am)
Well if I could post the source(whole engine, or maybe a diff file) would be great, I'll wait for a employee response. I cant really walk you through it, would take too much time.
#6
10/10/2005 (4:47 pm)
Best bet is to post a patch file as a resource and mark it as TGE specific.
#7
10/21/2005 (10:12 am)
Did you remove the scripting interface?
#8
10/21/2005 (10:51 am)
I am quite interrested in this, since i could use this for things like model/map viewers/editors i'm working on for my game (i make my own tools)
#9
10/22/2005 (9:20 am)
Ok give me a day to post this as a resource. I worked from the 1.3 codebase.
#10
10/22/2005 (3:58 pm)
Great! Many thanks. I'll be looking forward to it. Could you post a link to it here when it's on please?
#11
10/22/2005 (4:28 pm)
Yea, will do. I'll Probrally send in the resource to GG for review tomorrow.
#12
10/22/2005 (6:48 pm)
@Stephen Zepp, i extremely hate .patch files. Never been able to use them except on linux.
#13
10/23/2005 (6:04 am)
Yes me to, for some reason they dont apply very well, even when their made for the current 1.3 and not the head.
#14
10/23/2005 (11:35 am)
Just depends what you use for patching, there are automatic Win3d patchers. Anyway it will probrally be more of a walkthrough, showing you how to remove certain torque features(ie. Debris)
Torque Owner Mike Kuklinski