Game Development Community

An AIWheeledVehicle would work at TSE?

by Corin · in Torque Game Engine Advanced · 10/06/2005 (9:43 am) · 3 replies


#1
10/06/2005 (9:43 am)
Not out of the box, but it should be trival to port over. You might just have to change some #include's and that's it. There's no rendering in it.
#2
10/06/2005 (10:15 am)
@Brian Richardson
Nice job on the AIWheeledVehicle class. I found it really useful. I submitted a resource that I called 'AIWheeledVehicle2' based on your work. It works well enough I can get a bot car to drive laps around the starter.racing demo.

Brian
#3
10/06/2005 (11:55 am)
Smooth! I built that off of some work by a guy named 'BadGuy'. If everyone keeps building on previous work, we'll have a kickass AIWheeledVehicle before too long.

Hopefully, I'll get back to my racing game at some point in the future.;)