Game Development Community

DIF shadow problem

by Bernd Schaumburg · in · 10/04/2005 (12:04 pm) · 2 replies

Hi all,
I'm new by working with the Synapse Gaming Lightning Pack.
We are using Synapse Gaming Lighting Pack for TGE - 1.3.2.0 , Lighting Pack Core version: 2.0
Based on Torque version: 1.3 . I have the same problems with interior alpha transparency ( it's
discuss here in many threads, and I hope Mike our programmer could fix it ). I have another problem
with the shadows of the DIF interior files.
They all have a bright and dark side and the player cast a very well shadow, but the interior don't
cast any shadow on interiors.
Any idea what's going wrong?
Bernd

www.twinbits.de/url_container/screenshot_014-00003.jpg

#1
10/04/2005 (7:22 pm)
Hi Bernd,

Try lowering the interior's lighting scale, its located in the map file's worldspawn entity. Lowering the scale makes the light maps more detailed. Also you could be using vertex lighting, check your prefs files for "$pref::Interior::VertexLighting = "1";" (it should be 0).

-John
#2
10/04/2005 (11:42 pm)
Hi John,
I 'd just lowered the interior's lighting scale in QuArk to 16 ( maybe a hint for other users ). The interior shadows are now more clear and not washed out. Also in brighter area you can see shadows now.
Thanks for your help John !

-Bernd