the magical box
by Greaythan · in Torque Game Engine · 02/11/2002 (11:04 am) · 2 replies
Hi ,
*I have done a model following (i suppose)the tutorial
The model look like a sphere , and has a bounding box which has approximately the same size as the model .
watch the screenshot :
http://radiancehd.multimania.com/before.jpg
The unit in max is 1 unit=1 meter.
The problem is after exporting : the size of the model is correct , but the size of his bounding box is not : it is huge !
watch the screenshot :
http://radiancehd.multimania.com/after.jpg
How can i correct this ?
*I have another problem : Some of my models have a size in max and another in torque...
For the two problems the unit is one meter !
What is happening ?
Terrato
*I have done a model following (i suppose)the tutorial
The model look like a sphere , and has a bounding box which has approximately the same size as the model .
watch the screenshot :
http://radiancehd.multimania.com/before.jpg
The unit in max is 1 unit=1 meter.
The problem is after exporting : the size of the model is correct , but the size of his bounding box is not : it is huge !
watch the screenshot :
http://radiancehd.multimania.com/after.jpg
How can i correct this ?
*I have another problem : Some of my models have a size in max and another in torque...
For the two problems the unit is one meter !
What is happening ?
Terrato
#2
You should create a new one.
Another way is to attach the bounding box to a new object and detach it, then your box transformation is reset.
!Your bounds pivot is changed after you have attached the box to another object.
02/12/2002 (6:46 am)
Xform does not work correctly with the bounding box.You should create a new one.
Another way is to attach the bounding box to a new object and detach it, then your box transformation is reset.
!Your bounds pivot is changed after you have attached the box to another object.
Jason Jabaut