Game Development Community

Dedicated (Linux) server build needed :)

by Robert Norris · in Torque Game Engine Advanced · 10/04/2005 (5:45 am) · 2 replies

Hi,

i'm trying to run a dedicated server based on the TSE... yes, i know... the early adopter version of the TSE runs only on windows, but perhaps there are a few users here, that run the TSE as a dedicated linux version? I've tried a couple of things to get this running, but nothing works.

If someone has a workaround or a working targets.torque.mk file, please post it :)

best regards
Rob

#1
10/22/2005 (4:05 pm)
I think you'll have to remove the entire directx9 part for it to work... if that's even possible.

Myself, i'm going to try a different approach since i need a special kind of dedicated server for my game. I'm going to try writing a dedicated server. So there will be no engine in there, only a dedicated server that people can connect to and play on. I have started on it once, and i could connect to it (see the player name, the join password etc.), but no movement etc. yet. And the client crashed afterwards.
#2
10/22/2005 (5:29 pm)
Just to (possibly) correct a minor misnomer: A dedicated build [b]does in fact[/n] include the entire "engine" (it has to so that it can act as an authoritative server)--it simply doesn't include rendering, audio, and other client side tasks.

To me at least Robin it sounds as if you are describing an "authentication server and manager", so I wanted to make sure the concept was clear to follow-on readers.