Dedicated (Linux) server build needed :)
by Robert Norris · in Torque Game Engine Advanced · 10/04/2005 (5:45 am) · 2 replies
Hi,
i'm trying to run a dedicated server based on the TSE... yes, i know... the early adopter version of the TSE runs only on windows, but perhaps there are a few users here, that run the TSE as a dedicated linux version? I've tried a couple of things to get this running, but nothing works.
If someone has a workaround or a working targets.torque.mk file, please post it :)
best regards
Rob
i'm trying to run a dedicated server based on the TSE... yes, i know... the early adopter version of the TSE runs only on windows, but perhaps there are a few users here, that run the TSE as a dedicated linux version? I've tried a couple of things to get this running, but nothing works.
If someone has a workaround or a working targets.torque.mk file, please post it :)
best regards
Rob
About the author
#2
To me at least Robin it sounds as if you are describing an "authentication server and manager", so I wanted to make sure the concept was clear to follow-on readers.
10/22/2005 (5:29 pm)
Just to (possibly) correct a minor misnomer: A dedicated build [b]does in fact[/n] include the entire "engine" (it has to so that it can act as an authoritative server)--it simply doesn't include rendering, audio, and other client side tasks.To me at least Robin it sounds as if you are describing an "authentication server and manager", so I wanted to make sure the concept was clear to follow-on readers.
Torque Owner Robin Degen
Myself, i'm going to try a different approach since i need a special kind of dedicated server for my game. I'm going to try writing a dedicated server. So there will be no engine in there, only a dedicated server that people can connect to and play on. I have started on it once, and i could connect to it (see the player name, the join password etc.), but no movement etc. yet. And the client crashed afterwards.