Mario type starter project?
by Adam Johnston · in Torque Game Builder · 10/03/2005 (10:05 am) · 18 replies
Hello, I was looking the forums (using search) but I couldn't find a Mario like starter project to play
with it, a platform game using collision on tiles and jumping and moving around the level.
I was wondering if someone has put this in a resource because I relly need it.
with it, a platform game using collision on tiles and jumping and moving around the level.
I was wondering if someone has put this in a resource because I relly need it.
#2
but I'm a little confused about the tiles with collision, animated sprites and physics
A simple working project would help a lot... :)
10/03/2005 (12:09 pm)
@Joseph: Hi I just finished the space shooter, added my own effects and weaponsbut I'm a little confused about the tiles with collision, animated sprites and physics
A simple working project would help a lot... :)
#3
10/03/2005 (12:28 pm)
As far as i know T2D just doesn't have some of the core capabilities it needs to make a decent platformer. I know this has a been a sore spot for me, as my primary goal in purchasing the engine was to make a platform style game. I anxiously await a 'platform friendly' update.
#4
10/03/2005 (2:01 pm)
Hi Adam. I'm working on a Mario type game actually. It's in 3D though and isn't using T2D. If you're interested in helping feel free to email me. :)
#5
10/03/2005 (2:27 pm)
I have what you could call a 2D mario starter kit. It requires a few source changes to T2D to make the stuff work, but there are some quirks in it. I would pass it around, or post it as a resource, but i haven't had a chance to clean it up for public release (its just the development code for a game I was working on). I might release it once I get a hold of the next T2D (i want to clean things up once the API's change).
#6
10/03/2005 (2:52 pm)
I am very interested in the same thing, if nothing shows up I might make one my self, think there is a market for it?
#7
How does it not have the ability for a platformer?
It displays graphics, gets input, plays sound and has collision detection.
The rest.... you have to code.
10/03/2005 (3:56 pm)
@rmullenHow does it not have the ability for a platformer?
It displays graphics, gets input, plays sound and has collision detection.
The rest.... you have to code.
#8
problems implemeting your platform scroller? What have you
achieved?. I'd be able to know the features that need to take more
care. Right now I know GG is making a radical improvement
to the core engine, even a Object editor sadly there is no
clue about the release date, and I need to do this... :(
10/03/2005 (4:35 pm)
@rmullen: Hi. Could you please explain better your mainproblems implemeting your platform scroller? What have you
achieved?. I'd be able to know the features that need to take more
care. Right now I know GG is making a radical improvement
to the core engine, even a Object editor sadly there is no
clue about the release date, and I need to do this... :(
#9
I was also prompted by this thread to post a thread under the "collision and physics" section of the T2D private forums, check it out. That's primarily where we're having our problems. Just ignore some of the first replies on the thread. ;)
10/03/2005 (7:47 pm)
Sure thing, let me talk it over with the rest of my team and i'll explain the trouble we've been having. Keep checking this thread.I was also prompted by this thread to post a thread under the "collision and physics" section of the T2D private forums, check it out. That's primarily where we're having our problems. Just ignore some of the first replies on the thread. ;)
#10
I made a character (no motion just left, right, duck etc) and wanted to play around with making it duck, jump and move etc. I got that behind me but now i'm wondering on how to create plateaus where he can jump on etc.
Because i don't have any reference on how to make objects block the character from dropping further (because of gravity) i had to make the worlds bottom the bottom of the "level". This can't be a good solution though.. i want my level to have at least different heights etc on the main.
Is this something done by creating custom tile types (wich can be used in the tile editor as well) and setting some sort of values so the player object doesnt slide along till it hits the level bottom? I'm asking because i set values like friction etc of an object (my first try of a block to jump on) but it appeared to be thin air anyway..
:: EeKay ::
10/05/2005 (8:33 am)
Hey this might even be the point where i am @ now..I made a character (no motion just left, right, duck etc) and wanted to play around with making it duck, jump and move etc. I got that behind me but now i'm wondering on how to create plateaus where he can jump on etc.
Because i don't have any reference on how to make objects block the character from dropping further (because of gravity) i had to make the worlds bottom the bottom of the "level". This can't be a good solution though.. i want my level to have at least different heights etc on the main.
Is this something done by creating custom tile types (wich can be used in the tile editor as well) and setting some sort of values so the player object doesnt slide along till it hits the level bottom? I'm asking because i set values like friction etc of an object (my first try of a block to jump on) but it appeared to be thin air anyway..
:: EeKay ::
#11
I think one of the most important points (that doesn't seem to have raised yet) is the jump-throughable platform. You know, the one where you can jump up through it from below, but when you land on it, it's solid and stops you falling.
Should be doable within the onCollision callback and checking the players Y position and direction with the Y position of the platform.
10/05/2005 (8:57 am)
EeKay, you'll need to setup collision info for the tiles. You can do this in the tile editor, or via script (depending on what you want to achieve).I think one of the most important points (that doesn't seem to have raised yet) is the jump-throughable platform. You know, the one where you can jump up through it from below, but when you land on it, it's solid and stops you falling.
Should be doable within the onCollision callback and checking the players Y position and direction with the Y position of the platform.
#12
Okay then i was on the right track. But what do i have to do precisely: on collision set a force in the opposite direction, set the friction so high that it stops all immediately or .... or is there a specific combination for the material definition "concrete" i dont have any guidelines now, yet.
In short: how do i define an object (tile if you want) to be solid?
grtz
:: EeKay ::
10/05/2005 (9:19 am)
@Philip:Okay then i was on the right track. But what do i have to do precisely: on collision set a force in the opposite direction, set the friction so high that it stops all immediately or .... or is there a specific combination for the material definition "concrete" i dont have any guidelines now, yet.
In short: how do i define an object (tile if you want) to be solid?
grtz
:: EeKay ::
#13
10/05/2005 (9:37 am)
Creating the T2D Physics Demo. Linked in Need to know where to start? in this very forum. More collision and physics stuff than you can shake a stick at.
#14
to the T2D source code? I'm aware of a couple of fixes...
Are there more? I don't think could await to the release of
the new version.
10/06/2005 (1:29 pm)
@Ray "Noolness": Could you please share what changes are requiredto the T2D source code? I'm aware of a couple of fixes...
Are there more? I don't think could await to the release of
the new version.
#16
10/08/2005 (9:38 am)
Thanks for linking that Matthew. The platformer tutorials are not complete yet. Most of the info that's there is going to stay the same, but I have made some changes that I haven't updated in the tutorials yet, and there's a couple more articles I have to upload. In any case, it should be a good start until I can update them when I get back from IGC.
#17
10/08/2005 (1:39 pm)
I should also mention that the tutorials are for T2D 1.1. Most of the concepts are going to be the same, but I did take advantage of some of the new features in 1.1.
#18
I tried to save the page "need to know..." to ma favourites but it already existed!! I have about 90 favorites with 50 of them being for T2d :D.. Time i clean up my stuff
Thanks anyway; i now got my first box in order and made my character run 'n jumb over them :)
:: EeKay ::
10/12/2005 (10:04 am)
@Teck Lee Tan:I tried to save the page "need to know..." to ma favourites but it already existed!! I have about 90 favorites with 50 of them being for T2d :D.. Time i clean up my stuff
Thanks anyway; i now got my first box in order and made my character run 'n jumb over them :)
:: EeKay ::
Associate Joseph Euan
Just do the space shooter tutorial to learn the basics, then look at other tutorials that will teach you the things you need for your game.