Ch. 14 Question - Mount point rotation.
by Martin Glaude · in Torque Game Engine · 10/02/2005 (6:27 pm) · 0 replies
I found this to be the most awkwardly written chapter of the book. I could muddle through the other typos and flat-out errors, but this one is driving me crazy.
Anyway, my specific question involves the mount point for weapons: I created my model (a different character than described in the book, but with identical bone structure) and loaded the finished product in Emaga6 in place of the player.dts file. In the game, when I pick up the crossbow in third-person mode, the crossbow is rotated 90 degrees around the forward axis, such that it is still pointed forward, but is tipped on its side. In MilkShape, I can't just rotate that node 90 degrees. I can rotate the parent, but it doesn't oriented itself in any useful way. Surely, mount point orientation must be a model problem, not something to setup in code. Advice?
One more question actually: my death animation isn't playing. When I die, my character just runs in place until it fades out. I do have a "die1" sequence setup, which plays okay in the Show Book tool. Opinions on where to check?
Anyway, my specific question involves the mount point for weapons: I created my model (a different character than described in the book, but with identical bone structure) and loaded the finished product in Emaga6 in place of the player.dts file. In the game, when I pick up the crossbow in third-person mode, the crossbow is rotated 90 degrees around the forward axis, such that it is still pointed forward, but is tipped on its side. In MilkShape, I can't just rotate that node 90 degrees. I can rotate the parent, but it doesn't oriented itself in any useful way. Surely, mount point orientation must be a model problem, not something to setup in code. Advice?
One more question actually: my death animation isn't playing. When I die, my character just runs in place until it fades out. I do have a "die1" sequence setup, which plays okay in the Show Book tool. Opinions on where to check?