Illuminated Texture Mask
by Thomas Shaw · in Torque Game Engine · 10/01/2005 (6:53 pm) · 2 replies
I have a texture with some small lit areas. The problem is that when I put these textures into the engine the sun lights them. This is fine but it makes the "illuminated" portions of my texture darker and well less illuminated.
Is there any way to create a mask or channel that would say, "Don't light this part of the texture"?
I know you can place an actual light next to each one of these lit areas but it is a tiling texture and there a ton of instances of it in the level, so it would not be practical.
Thanks
Is there any way to create a mask or channel that would say, "Don't light this part of the texture"?
I know you can place an actual light next to each one of these lit areas but it is a tiling texture and there a ton of instances of it in the level, so it would not be practical.
Thanks
#2
10/02/2005 (9:27 pm)
Hmm, that's too bad. If anyone can think of a different way of tackling this or have an existing solution that would be willing to let me use plase let me know...
Torque Owner John Kabus (BobTheCBuilder)