Game Development Community

Chrome question

by Chris Byrne · in Artist Corner · 02/10/2002 (11:57 pm) · 1 replies

A while ago when I first started learning the exporter I exported a character that had the Max generated chrome as a material that you apply from the reflection tab. When I loaded it up in the engine it still had that chrome texture with a reflection and everything. At the time I thought it was cool but I didn’t have a need for it so I didn’t take it any further and now that I want to do it again I cant reproduce the effect. Anyone have some ideas on how I did it? It was in Torque 1.0 if that helps.


-Chris

#1
02/11/2002 (2:17 am)
As far as I know... just texture it with a chrome texture, then add a alpha channel to that texture. And then add emap=true; in the code for the reflection of the sky.