Game Development Community

Makeing a Patch - Updated Instructions?

by Steven Peterson · in Torque Game Engine · 09/30/2005 (4:13 pm) · 1 replies

Hey all,

I'm trying to make a patch for the first time and it's not going well so far. I downloaded the LP-SDK-1.3.5-Beta and made a whole bunch of changes to it, and then started reading about Patches.

I'm on Windoze and got WinCVS running. I imported a clean copy of the LightingPack SDK "engine/" folder as a project to reference, then checked it out, copied in my changed engine/ folder in OVER it. Kicked it a few times, and got it to spit a patch out to the console...

I found the unixUtils, copied in the patch.exe into: C:\Program Files\cvsnt
No IDEA what made me think of that.

So here's where I am now:

WINCVS-CONSOLE OUTPUT
======================
Python 2.4.2 (#67, Sep 28 2005, 12:41:11) [MSC v.1310 32 bit (Intel)] on win32
Tk is available, Tk-macros are enabled
TCL is available, shell is enabled : help (select and press enter)
pwd
C:/Torque/LP-SDK-1.3.5-HEAD
cd SynapseGaming/contentPacks/LightingPack/engine
couldn't change working directory to "SynapseGamingcontentPacksLightingPackengine": no such file or directory

pwd
C:/Torque/LP-SDK-1.3.5-HEAD/SynapseGaming/contentPacks/LightingPack/engine
patch -p0 < envTorque-beta.patch
invalid command name "patch"
patch -p0 < envTorque-beta.patch
can not find channel named "stdout"
==================================


Now what?

Thanks,
Raven

ps. I read this page: http://www.garagegames.com/docs/tge/general/apas05.php
But it seems to be outdated...

#1
09/30/2005 (7:22 pm)
There are hundreds, if not thousands of sets of instructions on the web about how to make patches...and since you are using WinCVS, you should try the documentation for that.