Game Development Community

TGE.net? will it be possible

by Lee-Orr Orbach · in Torque Game Engine · 09/30/2005 (3:45 am) · 5 replies

Hello All!

I was wondering if it will be possible to make a TGE wrapper for .net, like T2D.Net, so that it will be possible to use c# with TGE?

thanks,
lee-orr

#1
09/30/2005 (3:57 am)
Well... (mostly) anything is possible with TGE, since you have access to the source.

Also, if I read correctly, T2D is basically the same thing as TGE and T2D is mostly made in TorqueSCRIPT (Although I do not own T2D, so I don't really know how it works..... heh, sorry).

Since T2D is basically TGE, and somewhat vice-versa, you (or someone else) could go about that. I can't say if that would be easy or not, ^_^.

--Robert
#3
09/30/2005 (11:35 am)
I can't use it because I don't have T2D, nor do I have money to buy it.
I wanted to know if someone has already made something like it, or if it is possible.
I'll check it out myself, but I don't have visual studion .net 2003, I only have visual C++/C#/VB.NET 2005, or sharp develop. if someone knows how to make such a wrapper, or has any info that can help me, please send it here.
#4
09/30/2005 (4:15 pm)
You can use Torque with Visual C++ 2005 just fine (may have to fix one compile error in winStrings but it is trivial).
#5
10/07/2005 (3:03 am)
I got the folowing error when trying to compile with VC++ 2005:
Quote:
LINK : fatal error LNK1181: cannot open input file 'COMCTL32.LIB'
what is this COMCTL32.LIB? what can I do to fix this?

any help will be very much appreciated,

lee-orr

p.s: if the question looks foolish, it's because I hardly know any C++ programming :C