RTS naval trade game with Torque???
by John Sirris · in Torque Game Engine · 09/28/2005 (1:30 am) · 7 replies
Hi,
I am a phd student and I study educational games for seafarers.
My work is to create a first person RTS naval game with special features such as :
real world naval, port map with GIS technology
navigation through satelite coordinations
real time coordinations
point to map and see coordinations where you click
collision detection
water physics
radar device
competitor ships controlled by computer with artificial intelligent
ship manouvering devices (steering, speed control, compass ...)
My questions are:
Is torque engine capable to do things I want?
What other tools shall I need?
Is there a demo where I can base my work?
I would appriciate any help you could give me.
Thanks in advance.
I am a phd student and I study educational games for seafarers.
My work is to create a first person RTS naval game with special features such as :
real world naval, port map with GIS technology
navigation through satelite coordinations
real time coordinations
point to map and see coordinations where you click
collision detection
water physics
radar device
competitor ships controlled by computer with artificial intelligent
ship manouvering devices (steering, speed control, compass ...)
My questions are:
Is torque engine capable to do things I want?
What other tools shall I need?
Is there a demo where I can base my work?
I would appriciate any help you could give me.
Thanks in advance.
About the author
#2
The reason I ask is because all of the above topics you list are complex, and will require both strong development skills as well as implementation skills in TorqueScript and C++.
I'm not trying to talk you out of this by any means--Torque itself can be modified to handle all of the things above you are talking about, but it's not out of the box, nor is it trivial. If you have the technical development skills to do the implementation, then Torque puts you well on your way, but it's not going to be an out of the box experience.
09/28/2005 (8:24 am)
I think the big question is are you a comp sci phd student looking to do a study on using education within games, or are you an education phd looking for an engine to demonstrate the concept of education in games?The reason I ask is because all of the above topics you list are complex, and will require both strong development skills as well as implementation skills in TorqueScript and C++.
I'm not trying to talk you out of this by any means--Torque itself can be modified to handle all of the things above you are talking about, but it's not out of the box, nor is it trivial. If you have the technical development skills to do the implementation, then Torque puts you well on your way, but it's not going to be an out of the box experience.
#3
09/28/2005 (12:21 pm)
Almost all of the above are already implemented into my game (naval battle game), so yes - its fully possible to do it with TGE
#4
(evil grin) ..
On a serious note. I too want to do something like that but with power boats
In TSE.. because TSE has so much better fluid rendering potential..
But like Mr. Zepp said.. if you looked in my ear you would see a fried brain from
trying to make a game alone..
09/28/2005 (12:25 pm)
Hum... maybe I can talk this guy into doing the TSEspashdata(evil grin) ..
On a serious note. I too want to do something like that but with power boats
In TSE.. because TSE has so much better fluid rendering potential..
But like Mr. Zepp said.. if you looked in my ear you would see a fried brain from
trying to make a game alone..
#5
09/28/2005 (12:30 pm)
Naval trade game? Makes me remember the old Apple game called Saipan.
#6
http://www.garagegames.com/mg/forums/result.thread.php?qt=34983
The water makes boats go up/down and roll with waves, custom ship code with custom AI code (steering behaviour with FSMs on top). We have battleships, destroyers and transporters. Soon to come subs. WW2 setting.
09/29/2005 (10:47 am)
Screenshots of my game in the bottom of this thread:http://www.garagegames.com/mg/forums/result.thread.php?qt=34983
The water makes boats go up/down and roll with waves, custom ship code with custom AI code (steering behaviour with FSMs on top). We have battleships, destroyers and transporters. Soon to come subs. WW2 setting.
#7
Does RTS start kit includes that kind of enviroment?
09/30/2005 (6:56 am)
Is there a demo I can strat from (land mases, islands into the sea and a ship moving around)???Does RTS start kit includes that kind of enviroment?
Torque Owner Ben Ewing