Game Development Community

Doppler style vehicle collisions help

by Ronald J Nelson · in Torque Game Engine · 09/27/2005 (8:11 am) · 1 replies

I am trying to develop a collision system that would replace just entering a value for the amount of impulse with a a variable base upon the following:

Vehicle 1 traveling at a certain velocity

Vehicle 2 traveling at a different velocity

If Vehicle 1 were to collide with Vehicle 2 with something like a rearend collision, the amount of impulse/ damage would be affected by the difference of the two. Since obviously a vehicle driving away from the vehicle that collides into the rear of it would sustain less damage than if it were stationary or traveling towards the other vehicle.

I need to have some sort of a system that gets both vehicle's velocities and applies the impulse by the vector they collide at. Any help would be greatly appreciated.

#1
09/27/2005 (8:32 am)
Isn't this already in? :S I thought it was in Tribes II when I played it.