Tracking device (NEW input device) support in Torque?
by Dane McGreevy · in Torque Game Engine · 09/27/2005 (1:53 am) · 4 replies
Hi all!
I have got a tracking device (small and light) that can be attached to the head mounted device(HMD) to implement an augmented reality system.
It's features as follows:
1). USB connection to PC;
2). this tracker can acquire Yaw Pitch and Roll information in real time when you move or rotate it(works almost similiar as the WADS and mouse wheel );
3). official SDK available.
My basic idea is: using the tracker as the SOLE input device for Torque rather than mouse and keyboard, and when I wear the HMD and move, all motion information can be passed over to the Torque by the tracker and Torque can respond to my head's motion as well. Impressive?:p
So the question is HOW to deal with the tracker as a new input device? Re-coding some .cc files for input? Any clue about it?
Thanks a lot in advance!!!
I have got a tracking device (small and light) that can be attached to the head mounted device(HMD) to implement an augmented reality system.
It's features as follows:
1). USB connection to PC;
2). this tracker can acquire Yaw Pitch and Roll information in real time when you move or rotate it(works almost similiar as the WADS and mouse wheel );
3). official SDK available.
My basic idea is: using the tracker as the SOLE input device for Torque rather than mouse and keyboard, and when I wear the HMD and move, all motion information can be passed over to the Torque by the tracker and Torque can respond to my head's motion as well. Impressive?:p
So the question is HOW to deal with the tracker as a new input device? Re-coding some .cc files for input? Any clue about it?
Thanks a lot in advance!!!
#2
09/27/2005 (5:52 pm)
Thanks for your quick reply, Brian! It's really what I need and takes time to digest.
#3
I guess you mean TrackIR?
IIRC support for TrackIR was added to "DH: Lore Invasion"... might be worth asking them for advice.
I'm going to be adding TrackIR support to my game, but I haven't looked at it's SDK yet.
09/27/2005 (6:16 pm)
"I have got a tracking device (small and light) that can be attached to the head mounted device(HMD) to implement an augmented reality system."I guess you mean TrackIR?
IIRC support for TrackIR was added to "DH: Lore Invasion"... might be worth asking them for advice.
I'm going to be adding TrackIR support to my game, but I haven't looked at it's SDK yet.
#4
I have got a quick run-through the NP website. It looks quite different from my tracker, which has to be stuck to the HMD to acquire the head motion information and, more distinguishingly, 3 DOF for mine.
My guess for the TrackIR you are using is: it would be mounted on top the computer screen instead of getting toughly bundled with the head to track user's motion in 6 DOF. Sort of more advanced!
09/27/2005 (7:11 pm)
Hi, Joseph. Do you mean TrackIR by NatualPoint? I have got a quick run-through the NP website. It looks quite different from my tracker, which has to be stuck to the HMD to acquire the head motion information and, more distinguishingly, 3 DOF for mine.
My guess for the TrackIR you are using is: it would be mounted on top the computer screen instead of getting toughly bundled with the head to track user's motion in 6 DOF. Sort of more advanced!
Torque Owner Brian Richardson