IGC05 showoff center games (unofficial listing)
by Joshua Dallman · in General Discussion · 09/26/2005 (10:20 pm) · 41 replies

Post the name of the game you're bringing to IGC05's ShowOff center along with a screenshot so we can get an unoffical list going.
About the author
#22
09/27/2005 (11:47 am)
Jeremy, you can bring the build with you to IGC and install it on the machines. We typically make a couple of CD's before hand though so that it's easier to install the games on the 40+ machines at the show.
#23
09/27/2005 (12:32 pm)
I will be bringing Noopie Adventure a game I have been working on with several of my students.
#24

Hey, dont knock it :)
This T2D 'game' is written in C# (using T2D.NET)
Just a proof of concept mostly, I dont think I'll have time to write anything better before IGC (i'm still improving the t2d.net engine) but this is good enough to show it works :)
09/27/2005 (12:46 pm)

Hey, dont knock it :)
This T2D 'game' is written in C# (using T2D.NET)
Just a proof of concept mostly, I dont think I'll have time to write anything better before IGC (i'm still improving the t2d.net engine) but this is good enough to show it works :)
#25

Terra: Formations (Star Cave Studios):
09/28/2005 (9:32 am)
Camelot Galway - City Of The Tribes (Star Cave Studios):
Terra: Formations (Star Cave Studios):
#26
The music is great. John Seguin did a great job. I can't wait to get started on the next in the series so we can go a little more heavy on the music and add voice overs.
09/28/2005 (5:53 pm)
Hey Ajari-The music is great. John Seguin did a great job. I can't wait to get started on the next in the series so we can go a little more heavy on the music and add voice overs.
#28
Because we intend to show off the FFDRL(and a *very* off chance of some TTR stuff too)
09/28/2005 (7:28 pm)
Is this thread only for games?Because we intend to show off the FFDRL(and a *very* off chance of some TTR stuff too)
#29
(hope you don't mind if I repost a screen)
09/28/2005 (7:58 pm)
@jeff raab: nah anything is fair game, last year ShowTool was a hot showoff center item(hope you don't mind if I repost a screen)
#31
09/29/2005 (6:07 am)
List updated. Any more dev tools on display?
#33


09/29/2005 (9:52 am)
Yo-ho-ho! another one that slipped through the cracks... John Kabus's new Torque Lighting Kit demo featuring the artwork of Canon: Quote:The demos showcase Synapse Gaming's latest technology and services, and are going to be on display at IGC and eventually available for download.


#34
Last year we had:
Best SinglePlayer (D-Racer)
Best Multiplayer (ZAP!)
BEST OVERALL (ZAP!)
with a special category of
Best Game Innovation (TubeTwist)
I think it would be cool to add a few more special categories...
Best Educational Game (for 3D Language Spain, Wildlife Tycoon, etc)
Best 2D Game (to encourage T2D; games in this category could still compete for best single/multi/overall)
Best Tool (to promote tools creation)
Best Demo (for non full games / GID style demos)
More awards means more opportunities for indies to win and then go on to promote themselves, and GG in the process.
09/29/2005 (10:16 am)
While we're at it, has there been any official announcement about what categories there will be for the IGC Players Choice awards?Last year we had:
Best SinglePlayer (D-Racer)
Best Multiplayer (ZAP!)
BEST OVERALL (ZAP!)
with a special category of
Best Game Innovation (TubeTwist)
I think it would be cool to add a few more special categories...
Best Educational Game (for 3D Language Spain, Wildlife Tycoon, etc)
Best 2D Game (to encourage T2D; games in this category could still compete for best single/multi/overall)
Best Tool (to promote tools creation)
Best Demo (for non full games / GID style demos)
More awards means more opportunities for indies to win and then go on to promote themselves, and GG in the process.
#35
09/29/2005 (10:33 am)
Good suggestions, I would add Best Audio to that list. I wouldn't expect prizes to be handed out for some of those - but it would be great to be able to highlight more games as there are alot this year.
#36
Flash based main menu with line rendered animation in the background:

Ingame screenshot. Custom water block, custom ship code:
09/29/2005 (10:41 am)
Finally got around to take a few "unofficial" screeniesFlash based main menu with line rendered animation in the background:

Ingame screenshot. Custom water block, custom ship code:
#37
I'll be back showing off the released version of Torque ShowTool Pro -- last year it was still a preview. You'll be able to thumb through a printed version of the manual.

Maybe John K and I will take over a corner again on Friday... :o)
- LightWave Dave
09/30/2005 (10:34 am)
Greetings!I'll be back showing off the released version of Torque ShowTool Pro -- last year it was still a preview. You'll be able to thumb through a printed version of the manual.

Maybe John K and I will take over a corner again on Friday... :o)
- LightWave Dave
#38
@ Josh Dallman: Thanks for posting our shots for us (Camelot, Illumina, and Terra: Formations) ;) To your list of awards, I would add best visuals. :)
09/30/2005 (11:35 am)
@ David - Not sure how much this has been asked but; is there a TSE Showtool in the works? Afaik, I cant view shaders in the present version.@ Josh Dallman: Thanks for posting our shots for us (Camelot, Illumina, and Terra: Formations) ;) To your list of awards, I would add best visuals. :)
#39
Blake:
Last year I showed a tech demo version of TSE ShowTool Pro, but haven't worked on it since. One problem is that TSE has been a moving target over this past year and I'll have to rewrite what I've already done to some extent.
I'd love to have a TSE version of TST Pro, and do plan on building it. Perhaps after Constructor?
Approach me at IGC and say "I want a TSE version of ShowTool, damnit!" and maybe that'll move it up the priority list. :o)
- LightWave Dave
09/30/2005 (12:36 pm)
Greetings!Blake:
Last year I showed a tech demo version of TSE ShowTool Pro, but haven't worked on it since. One problem is that TSE has been a moving target over this past year and I'll have to rewrite what I've already done to some extent.
I'd love to have a TSE version of TST Pro, and do plan on building it. Perhaps after Constructor?
Approach me at IGC and say "I want a TSE version of ShowTool, damnit!" and maybe that'll move it up the priority list. :o)
- LightWave Dave
#40
10/02/2005 (6:24 pm)
Ah ok hehe....thanks David. :)

Torque Owner Jeremy Alessi
Anyway, I've got something and hopefully we can show it off here a bit soon but it might come right down to the wire for us