IGC05 showoff center games (unofficial listing)
by Joshua Dallman · in General Discussion · 09/26/2005 (10:20 pm) · 41 replies

Post the name of the game you're bringing to IGC05's ShowOff center along with a screenshot so we can get an unoffical list going.
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#4
09/27/2005 (2:21 am)
Wildlife is looking good Andy. How's the music coming along?
#5
My favorite part of IGC is checking out the new games being developed by our peers in the community. We all work so hard on our own projects for soooooo long, it's a great inspiration to see what everyone else is working on.
The following games will be on display (to the best of my knowledge) at IGC:
- 3D Language: Spain (Jeff Gran, Coccinella Development)
- Air Ace (Phil Carlisle, ScaryHead Games)
- Basic Bob (Chris Labombard , Spunky Games)
- Camelot Galway: City Of The Tribes (Star Cave Studios)
- Colonial Wars 2120 (Matthew Langely)
- Dark Horizons Lore: Invasion (MaxGaming)
- d-Racer (GarageGames)
- Flash Bios (Plastic Games)
- Golden Fairway (MVP Online)
- HackIt (The Core Team)
- Illumina (Ian Roach, Single Cell Games)
- Kachino (MaxGaming)
- Minigolf Mania (Kevin Ryan, Top Meadow)
- Noopie Adventure (Anthony Rosenbaum)
- Nutcraker's Revenge (Joshua Dallman, Red Thumb Games)
- Orbz on Xbox (21-6)
- Realm Wars 2 (MaxGaming)
- Robot Smackdown (Swampboat Studios and 21-6)
- Shelled (Joshua Dallman, Red Thumb Games)
- Snappy (Joshua Dallman, Red Thumb Games)
- Steel Sentinels (Thomas Lund)
- Terra: Formations (Star Cave Studios)
- TubeTwist (all new version, 21-6)
- Twin Distress (Keith Frampton and MaxGaming)
- Wildlife Tycoon: Venture Africa (Andy Schatz, PocketWatch Games)
Development Tools:
- FFDRL (Jeff Raab)
- T2D.net (Jason Swearingen)
- Torque Lighting Kit (John Kabus)
- Torque Show Tool Pro (David Wyand)
The following games/tools I haven't seen confirmed yet for IGC but would like to:
- Determinance (Ian Hardingham, Mode 7 Games)
- Leave No Survivors (Mikael Andersson)
- Minions of Mirth (Josh Ritter, Prarie Games)
- Monster Island (Alan James, ReallyReallyGoodthings Studios)
- Roboherd (Leaf Cutter Studios)
- TorqueDev/CodeWeaver (Sam Basca)
- Turtix (Tomasz Chudy, In Images)
That is a seriously cool list of games (and tools).
09/27/2005 (8:11 am)
Joshua - I was just about to post a similar thread - so I'll just hang off yours!My favorite part of IGC is checking out the new games being developed by our peers in the community. We all work so hard on our own projects for soooooo long, it's a great inspiration to see what everyone else is working on.
The following games will be on display (to the best of my knowledge) at IGC:
- 3D Language: Spain (Jeff Gran, Coccinella Development)
- Air Ace (Phil Carlisle, ScaryHead Games)
- Basic Bob (Chris Labombard , Spunky Games)
- Camelot Galway: City Of The Tribes (Star Cave Studios)
- Colonial Wars 2120 (Matthew Langely)
- Dark Horizons Lore: Invasion (MaxGaming)
- d-Racer (GarageGames)
- Flash Bios (Plastic Games)
- Golden Fairway (MVP Online)
- HackIt (The Core Team)
- Illumina (Ian Roach, Single Cell Games)
- Kachino (MaxGaming)
- Minigolf Mania (Kevin Ryan, Top Meadow)
- Noopie Adventure (Anthony Rosenbaum)
- Nutcraker's Revenge (Joshua Dallman, Red Thumb Games)
- Orbz on Xbox (21-6)
- Realm Wars 2 (MaxGaming)
- Robot Smackdown (Swampboat Studios and 21-6)
- Shelled (Joshua Dallman, Red Thumb Games)
- Snappy (Joshua Dallman, Red Thumb Games)
- Steel Sentinels (Thomas Lund)
- Terra: Formations (Star Cave Studios)
- TubeTwist (all new version, 21-6)
- Twin Distress (Keith Frampton and MaxGaming)
- Wildlife Tycoon: Venture Africa (Andy Schatz, PocketWatch Games)
Development Tools:
- FFDRL (Jeff Raab)
- T2D.net (Jason Swearingen)
- Torque Lighting Kit (John Kabus)
- Torque Show Tool Pro (David Wyand)
The following games/tools I haven't seen confirmed yet for IGC but would like to:
- Determinance (Ian Hardingham, Mode 7 Games)
- Leave No Survivors (Mikael Andersson)
- Minions of Mirth (Josh Ritter, Prarie Games)
- Monster Island (Alan James, ReallyReallyGoodthings Studios)
- Roboherd (Leaf Cutter Studios)
- TorqueDev/CodeWeaver (Sam Basca)
- Turtix (Tomasz Chudy, In Images)
That is a seriously cool list of games (and tools).
#6
- Illumina (Single Cell Games) - Josh Moore will be showing it off :)
09/27/2005 (8:24 am)
Just to clarify :)- Illumina (Single Cell Games) - Josh Moore will be showing it off :)
#7
- Colonial Wars 2120 (Screenshot to come)
09/27/2005 (8:34 am)
@Ian: Glad to hear Josh is going to make it after all! :)- Colonial Wars 2120 (Screenshot to come)
#8
09/27/2005 (8:42 am)
HackIT (The Core Team), will also be on display at IGC.
#9
09/27/2005 (8:44 am)
Awesome, I'm updating the list as we go.
#10





09/27/2005 (8:51 am)
In addition to Shelled, there will also be Shell Stack (which is technically part of Shelled. I'm also hoping/planning on having mini-demos of Snappy and Nutcracker's Revenge though they are not full games by any stretch.


#11
Doh - hit refresh on the page and it reposted my last message - go me!
09/27/2005 (8:56 am)
Awesome, I'm updating the list as we go.Doh - hit refresh on the page and it reposted my last message - go me!
#12




Colonial Wars 2120:




Realm Wars 2:

TubeTwist:

Air Ace:

Mini-Golf Mania:
09/27/2005 (9:08 am)
If anyone posts a screen of one of these games, I'll remove my post of your screen so I don't step on your toes :) Just wanted to get as visual a thread as possible going here (like the T2D showoff thread).



Colonial Wars 2120:




Realm Wars 2:

TubeTwist:

Air Ace:

Mini-Golf Mania:
#14
@Snappy *grin* :)
09/27/2005 (9:25 am)
@Josh D. : you da' man! Making up for all the lazy indie devs lol (including me =/)@Snappy *grin* :)
#15
09/27/2005 (9:49 am)
Basic Bob will be there... I just don't have a clue who's going to be installing it and pimping it for me.
#16
09/27/2005 (9:56 am)
Chris, we will be happy to make sure Basic Bob is installed on the IGC machines. Send me a build at justin.mette@21-6.com and I'll include it on our install CD for setting up the machines.
#17
I am trying to squash the last couple bugs and tune the gameplay.
09/27/2005 (10:02 am)
Justin - By what date and time do you need the build ?I am trying to squash the last couple bugs and tune the gameplay.
#18
09/27/2005 (10:09 am)
We leave next Wednesday the 5th, so we will probably make CD's on Monday or Tuesday. Could you have a build ready by Monday?
#19
I will make sure you have it before Monday :) Thanks. I owe you one.
Do you want a zip, or an msi ?
09/27/2005 (10:13 am)
Of course. I could give you a build now, but it wouldn't be as good as it can be.I will make sure you have it before Monday :) Thanks. I owe you one.
Do you want a zip, or an msi ?
#20
09/27/2005 (10:23 am)
A ZIP will work just fine. Send me an early build if you want some feedback.
Torque Owner Jeremy Alessi