Game Development Community

Help with migration.

by BrokeAss Games · in · 09/26/2005 (3:39 pm) · 2 replies

Hey,
I just put 1.3.5 into my TGE 1.3 engine (highly modded).
The .exe portion seemed to go fine, but I'm having some scripting issues.
Here is the error in the console.log.

Compiling common/synapseGaming/contentPacks/lightingPack/sgDeployClient.cs...
Loading compiled script common/synapseGaming/contentPacks/lightingPack/sgDeployClient.cs.
Compiling common/synapseGaming/contentPacks/sgDeploy.cs...
Loading compiled script common/synapseGaming/contentPacks/sgDeploy.cs.
Compiling common/synapseGaming/contentPacks/lightingPack/sgDeployConfig.cs...
Loading compiled script common/synapseGaming/contentPacks/lightingPack/sgDeployConfig.cs.
Missing file: common/synapseGaming/contentPacks/lightingPack/gui/littleEndian/sgLightEditor.gui!
Missing file: common/synapseGaming/contentPacks/lightingPack/gui/littleEndian/sgLightEditorNewDB.gui!

The lighting gui doesn't come up and none of the lights work.
Any ideas?

Ari

#1
09/26/2005 (3:42 pm)
And

Compiling common/synapseGaming/contentPacks/lightingPack/sgDeployServer.cs...
Loading compiled script common/synapseGaming/contentPacks/lightingPack/sgDeployServer.cs.
Loading compiled script common/synapseGaming/contentPacks/sgDeploy.cs.
Loading compiled script common/synapseGaming/contentPacks/lightingPack/sgDeployConfig.cs.
Missing file: common/synapseGaming/contentPacks/lightingPack/server/littleEndian/sgLights.cs!
Compiling starter.fps/server/scripts/sgExamples.cs...
Loading compiled script starter.fps/server/scripts/sgExamples.cs.
starter.fps/server/scripts/sgExamples.cs (0): Unable to instantiate non-conobject class ScopeAlwaysShapeData.
ParticleEmitterData(RealFireBigEmitter) thetaMax > 180.0

Ari
#2
09/26/2005 (8:15 pm)
Nevermind. :)
I was just too eager.
Everything is working fine.
What a wonderful pack!
WinMerge is an amazing tool.

Ari