Breakout / pong combo game
by Johan Stenqvist (neochrome) · in Torque Game Builder · 09/26/2005 (11:49 am) · 5 replies
Hi all,
I decided to start learning T2D with something simple, so when I read some posts in this forum about a 4-player pong (I think it was?) it got me thinking... so here it is: a combination of breakout and pong - nothing fancy (yet!) but still.
The game is about two players who have to defend their blocks/bricks with their paddles, while trying to shoot down the other player's blocks/bricks, using balls or sometimes bullets (with an upgrade). Upgrades and such are dropped in from the top in the middle, and I'm thinking of having both scheduled (random) drops and other triggered by hitting special blocks/bricks - this way you have to compete over getting the upgrade you triggered. Some upgrades may also be given directly as you destory a block/brick. Some blocks/bricks should be harder to break than other etc and there should be different types of balls as well.
Features "completed" so far:
- menues (ugly but there)
- scoring (your score goes up when you destroy your opponent's blocks/bricks and down if you manage to destroy your own)
- upgrade: bullets
- blocks/bricks that take more than one hit to break
- random upgrade drop (so far only bullets)
Other upgrades planned:
- multiball (spawns of another ball from the current ball. 1 becomes 2 or something)
- hardball (breaks regular blocks/bricks without bouncing - count as multiple hits on hard blocks/bricks)
- change of paddle size
- change of paddle speed
- change of ball size
- change of ball speed
- sticky paddle (ball sticks to it on collision)
- magnetic paddle (sucks nearby balls towards it)
It's a lot of work to do - even for a simple game like this, but it's fun, fun fun!
My hardest gripes so far is how to design this; naming conventions, making use of containing scriptobjects and so far. But it's a journey to make and I don't expect it to be perfect (well almost of course!) this first time...
I'm trying to come up with a suitable name for the game and have been thinking of something like:
break
pongbreak
breakpong
breakball
brickball
blockball
powerblock(s)
powerbrick(s)
powerball(s)
powerbreak
Any suggestions?
And at last - the obligatory screenshot:

Cheers,
Johan
I decided to start learning T2D with something simple, so when I read some posts in this forum about a 4-player pong (I think it was?) it got me thinking... so here it is: a combination of breakout and pong - nothing fancy (yet!) but still.
The game is about two players who have to defend their blocks/bricks with their paddles, while trying to shoot down the other player's blocks/bricks, using balls or sometimes bullets (with an upgrade). Upgrades and such are dropped in from the top in the middle, and I'm thinking of having both scheduled (random) drops and other triggered by hitting special blocks/bricks - this way you have to compete over getting the upgrade you triggered. Some upgrades may also be given directly as you destory a block/brick. Some blocks/bricks should be harder to break than other etc and there should be different types of balls as well.
Features "completed" so far:
- menues (ugly but there)
- scoring (your score goes up when you destroy your opponent's blocks/bricks and down if you manage to destroy your own)
- upgrade: bullets
- blocks/bricks that take more than one hit to break
- random upgrade drop (so far only bullets)
Other upgrades planned:
- multiball (spawns of another ball from the current ball. 1 becomes 2 or something)
- hardball (breaks regular blocks/bricks without bouncing - count as multiple hits on hard blocks/bricks)
- change of paddle size
- change of paddle speed
- change of ball size
- change of ball speed
- sticky paddle (ball sticks to it on collision)
- magnetic paddle (sucks nearby balls towards it)
It's a lot of work to do - even for a simple game like this, but it's fun, fun fun!
My hardest gripes so far is how to design this; naming conventions, making use of containing scriptobjects and so far. But it's a journey to make and I don't expect it to be perfect (well almost of course!) this first time...
I'm trying to come up with a suitable name for the game and have been thinking of something like:
break
pongbreak
breakpong
breakball
brickball
blockball
powerblock(s)
powerbrick(s)
powerball(s)
powerbreak
Any suggestions?
And at last - the obligatory screenshot:

Cheers,
Johan
#2
I'm not sure I'm too fond of the power-stuff so I guess they are taken off the list...:-)
09/26/2005 (11:57 am)
Yeah it has a nice ring to it!I'm not sure I'm too fond of the power-stuff so I guess they are taken off the list...:-)
#3
Terry
09/26/2005 (12:07 pm)
Don't know if I was the first or not, but I had mentioned this a few months back on the forums. Never got a chance to go anywhere with it, glad to see you have. Congrats on the game, looks like fun. How about "The Wall"? --- As in "All in all you're just another brick in..."Terry
#5
If anyone is interested I'll prepare a downloadable demo (it's really nothing more than a demo as it is right now anyway) for you to try out?
Cheers,
Johan
09/27/2005 (11:47 pm)
Hmm - I think it might be Warlords I was referring to above when I mentioned some post I'd been reading in the forum - but I'm not sure.If anyone is interested I'll prepare a downloadable demo (it's really nothing more than a demo as it is right now anyway) for you to try out?
Cheers,
Johan
Torque Owner Hans Sjunnesson
--
Hans