Rea,red rain(well, no, its white)
by Ben Ewing · in Torque Game Engine · 09/25/2005 (5:34 pm) · 8 replies
I just put rain o=in my mission verything works fine, except the sound(I think I know what the problem is) and the fact that the raindrops are not the ones I made, they are just white blocks...
#2
09/25/2005 (5:45 pm)
Make sure that you aren't using a dml for the texture. There's a lot of resources about that use dml in the precip block, but that was removed over a year ago.
#3
MissionFile:<
new Precipitation(Precipitation) {
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "Rain";
percentage = "0.5";
color1 = "0.600000 0.600000 0.600000 0.500000";
color2 = "-1.000000 0.000000 0.000000 1.000000";
color3 = "-1.000000 0.000000 0.000000 1.000000";
offsetSpeed = "0.25";
minVelocity = "0.25";
maxVelocity = "1.5";
maxNumDrops = "2000";
maxRadius = "125";
locked = "true";
};
>
Datablock, Rain:<
datablock PrecipitationData(Rain)
{
type = 1;
materialList = "~/data/fx/Rain/raindrops.dml";
soundProfile = "Rain2D";
sizeX = 0.10;
sizeY = 0.10;
movingBoxPer = 0.35;
divHeightVal = 1.5;
sizeBigBox = 1;
topBoxSpeed = 20;
frontBoxSpeed = 30;
topBoxDrawPer = 0.5;
bottomDrawHeight = 40;
skipIfPer = -0.3;
bottomSpeedPer = 1.0;
frontSpeedPer = 1.5;
frontRadiusPer = 0.5;
};
>
09/25/2005 (6:21 pm)
In the DML file all we put there is the name of the texture file(prividijng its inthe same place), right?MissionFile:<
new Precipitation(Precipitation) {
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "Rain";
percentage = "0.5";
color1 = "0.600000 0.600000 0.600000 0.500000";
color2 = "-1.000000 0.000000 0.000000 1.000000";
color3 = "-1.000000 0.000000 0.000000 1.000000";
offsetSpeed = "0.25";
minVelocity = "0.25";
maxVelocity = "1.5";
maxNumDrops = "2000";
maxRadius = "125";
locked = "true";
};
>
Datablock, Rain:<
datablock PrecipitationData(Rain)
{
type = 1;
materialList = "~/data/fx/Rain/raindrops.dml";
soundProfile = "Rain2D";
sizeX = 0.10;
sizeY = 0.10;
movingBoxPer = 0.35;
divHeightVal = 1.5;
sizeBigBox = 1;
topBoxSpeed = 20;
frontBoxSpeed = 30;
topBoxDrawPer = 0.5;
bottomDrawHeight = 40;
skipIfPer = -0.3;
bottomSpeedPer = 1.0;
frontSpeedPer = 1.5;
frontRadiusPer = 0.5;
};
>
#4
09/26/2005 (4:12 pm)
Im not trying to be rude, but will I ever be awnsered?
#5
09/26/2005 (5:30 pm)
Don't use a .dml file.
#7
09/26/2005 (9:50 pm)
Have you looked at the example in the demo?
#8
09/27/2005 (6:42 am)
.....oh,no I havent Lol. Thanks :)
Torque Owner kc_0045
Default Studio Name
Edit: go into the .mis file and give us the code for the rain