Game Development Community

Does Koob act weird for anybody else?

by Ian Miller · in Torque Game Engine · 09/24/2005 (7:57 pm) · 2 replies

Koob seems to have some serious flaws. I'm trying to learn from the weapon scripts, so I want something that I know doesn't have any defects. I have not made any changes to the KOOB that came with the cd.

When I pick up a gun, the weapon doesn't show at most angles, however when you look to the bottom right it turns up, but facing horizontal to you! Here is a pic . Sometimes it will immediately switch to this orientation, which is also messed up. And when you shoot, since the gun usually isn't even being shown (unless you look to the bottom right), the smoke just appears out of nowhere .

Also, its really messed up when the guy gets into the car ... And I don't think you're even supposed to be able to go into 3rd person mode in the final Koob, but somehow i got into it (when I was in the car it allowed me to), and the guy's walking animation is seriously messed up ... his hand is not attached, and the joints don't move right: pic .

I tried replacing the exe with the newest tge.exe, but it doesen't seem to get past the mission loading (it just freezes once the scrollbar is full). I tried it on another comp, and it would crash.

What the HECK is wrong?

#1
09/24/2005 (9:10 pm)
I hate the demos that come with 3DGPAi1. I did find the Emeaga 4 or 5 helpful in terms of figuring out simple A.I. for characters, but otherwise I find them annoying.

I see most of the same problems you see in koob, except for the joints problem, but my character's animations are pretty stiff and one arm never moves while walking, although I thought that may have been intentional.

The weapons mount crooked, yes. There are a lot of programmer art issues that I think were just a result of this guy covering a lot of ground and not having time to refine the details in any one area.

Getting into the car in a weird way...yes. Although I assumed that Ken just wanted to show how to mount a vehicle and leave the details up to you, the artist and/or programmer.

Overall I think koob shows some good features, but it's more of a learning tool like what it was supposed to be....just a quick and dirty run down of how to do stuff. It functions well but there are several things that are clearly unfinished. I think he knew most people would be digging into code to find out how he did certain things and use that as a springboard for something that looks better.

With all that said, I have ended up just learning from the demo that comes with Torque. I find that it generates less errors than the demo. I don't think I would ever build my game off of anything coming with the book, because of some of the errors and strange way of doing things. I just study the code from the examples and use what I find useful.
#2
09/24/2005 (9:17 pm)
Oh ok, great response. That cleared up alot. Although I do think that this should be in the review for the book...(maybe I'll end up reforming my first post as a notification of errors in the book resource review).