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Secrets of object loading

by Gordon Walton · in Torque Game Engine · 09/24/2005 (6:04 am) · 1 replies

I've been poking around the forums trying to glean as much information as i can on the loading of mission objects. So far it seems that the $serverGroup in the torque script contains all the objects created in torque script. I've looked through the source code and seen pack and unpack which i assume is used to transfer objects from the server to the client. I can't find any indication how objects get from $serverGroup to the client. Is there a specific function that uses $serverGroup to start the process of sending down to the client?

#1
09/24/2005 (11:22 am)
The ghosting system detects objects that are "in scope" (loosely defined as "stuff that the player is around") and sends appropriate updates across the wire. The Tribes networking paper has some good info as do the TNL docs.