Game Development Community

Torque user needs help with 3dgs

by Barry Gallagher · in General Discussion · 09/20/2005 (2:15 pm) · 6 replies

Howdy..
im a torque user..but i have to use 3d gamestudio a6 for a college project thing as its the only engine they provide...
i tried asking for help on a gamestudio forums site..and the only response i got was a link to the main sites faq?.. not terribly helpful ..joe public cant use the main forums at all seemingly..least i couldnt "email address not acceptable"? ..tried multiple emails too

I was just wondering if someone here happened to use 3dgs in the past and could get me up to speed on the limitations of the engine.. what its good and bad at.. in plain english rather then a jargonised description as a seller might give.. should be some good critics here i hope

what image formats does it support? ..is it just .pcx .bmp?
what 3d formats?

can you add avi's, cutscenes..

whats the best way to use the the engine to get the best looking results.. the renderer has looked a lil flat in the examples i saw so far.. doesnt seem to smooth faces to well..

a big factor is the use of 3dmax.. how do i export files to 3dgs directly using skeletal animation from max?.. i exported directly using morphs.. but thats just messy and doesnt allow for mounting stuff etcetera..

anything else you think i should know.. tips and hints etcetera.. i will be doing code,map and 3d .. so not just modelling tips..

an example of the best looking game would be something i would be interested in.. merely to see how good i can possibly get it lookin

any help apprieciated... wish i could use torque instead.. but college economics dictate (they have had gamestudio years) ...

hope the forum gods dont strike me down for mentioning the mere name of "IT"... :/

#1
09/20/2005 (2:59 pm)
Quote:what image formats does it support? ..is it just .pcx .bmp?

JPG, PNG, and GIF

Quote:what 3d formats?

DTS and DIF (FAQ: What is the difference between .dif and .dts shapes?)

Quote:can you add avi's, cutscenes..

The TGE Demo has a pretty good example of an in-game cutscene as does the Warzone Demo.

You can also use Ogg Theora avi's for in-game videos and they will be cross-platform capable.

Quote:whats the best way to use the the engine to get the best looking results.. the renderer has looked a lil flat in the examples i saw so far.. doesnt seem to smooth faces to well..

90% of it depends on your artists but Torque Lighting Kit is a nice piece of tech to help bring out the vibrancy of a TGE game.

Quote:a big factor is the use of 3dmax.. how do i export files to 3dgs directly using skeletal animation from max?.. i exported directly using morphs.. but thats just messy and doesnt allow for mounting stuff etcetera..

You use the Skin modifier. See the docs for more details.

Quote:an example of the best looking game would be something i would be interested in.. merely to see how good i can possibly get it lookin

Plenty of stuff in the Devshots Gallery to look at. I think the latest is an excellent example of how nice you can get Torque looking.
#2
09/20/2005 (3:36 pm)
At the risk of being slapped...

im looking for info on "IT" .. the other engine...not torque...

"ITs" forum was no help so i thought id try here.. as ive gotten a lot o good responses here..

i have to use 3dgs for a college thing..

that would have been a more then adequate response though if i had been asking bout torque.. thank u...

i know i shouldnt really be using these forums for info on another engine... but its a a case o neccessity.. the game i have to make this year using 3dgs is the main aim o the college year... so it will pay to know its ins and outs.. and i have to use 3dgs.. no option is given..hope to get a good non-biased critic here.. from a past user maybe...

i apologise if the thread offends torque users.. :)
#3
09/20/2005 (4:02 pm)
My bad....I didn't read close enough. Ah well.
#4
09/20/2005 (4:32 pm)
I was just wondering if someone here happened to use 3dgs in the past and could get me up to speed on the limitations of the engine.. what its good and bad at.. in plain english rather then a jargonised description as a seller might give.. should be some good critics here i hope

Quote:what image formats does it support? ..is it just .pcx .bmp?
what 3d formats?
I believe it supports JPG's as well. I can't remember. I have it on my laptop but it's at home.

Quote:can you add avi's, cutscenes..
Yes.

Quote:whats the best way to use the the engine to get the best looking results.. the renderer has looked a lil flat in the examples i saw so far.. doesnt seem to smooth faces to well..
Read the Acknex magazines for some handy tips and get onto their forums. I'm not sure why you're having difficulty. I just logged in fine.

Quote:a big factor is the use of 3dmax.. how do i export files to 3dgs directly using skeletal animation from max?.. i exported directly using morphs.. but thats just messy and doesnt allow for mounting stuff etcetera..
There is a Max exporter to MDL on the download page. As to the quality, I don't know.

Quote:anything else you think i should know.. tips and hints etcetera.. i will be doing code,map and 3d .. so not just modelling tips..
C-Script is easy to pick up if you already know a c-styled language. Take some time with the tutorials to see how the engine is laid out and how they've structured it. WED is a nice little tool, but the compiler's a beast. MED is next to useless, IMO. But since you're using Max, that won't be a problem.

Quote:an example of the best looking game would be something i would be interested in.. merely to see how good i can possibly get it lookin
Look at some of the hi-res demos that have available on their downloads page. They'll take forever to compile, but they look quite nice. Do a fly-through to see some of the fun magic put into them.
#5
09/22/2005 (8:30 am)
Thank you..
#6
11/14/2005 (11:34 am)
It uses.mdl for models wich can have vertex animation maybe they added bones don't really know,the scripting enginge is real easy just like
really basic c,and you could just switch the torque logo with the acknex one and use torque on your school project
cheers,andy