Editing the Torque Game Engine code question...
by Robert Geiman · in Torque Game Engine · 09/20/2005 (8:46 am) · 2 replies
For the game I'm looking to write, I would prefer to code in C++ rather than using the scripting language, so I have a question.
Is the Torque Game Engine code written to be more of a gaming framework or an actual game that you must modify?
For example, if I used the source to Unreal to create my own game I'd need to modify their source to do what I want. Instead, I'd love to create my own game project which would contain JUST my game files, and simply link to the Torque Game Engine .h/.lib files for any classes I'd use. Is this possible, or does creating a game using C++ (no scripting) with Torque Game Engine require actually modifying the Torque Engine Code itself?
Is the Torque Game Engine code written to be more of a gaming framework or an actual game that you must modify?
For example, if I used the source to Unreal to create my own game I'd need to modify their source to do what I want. Instead, I'd love to create my own game project which would contain JUST my game files, and simply link to the Torque Game Engine .h/.lib files for any classes I'd use. Is this possible, or does creating a game using C++ (no scripting) with Torque Game Engine require actually modifying the Torque Engine Code itself?
#2
Thanks for the info, David, I expected as much. Going to think on this one for a while.
09/20/2005 (9:53 am)
Wow, you guys sure are quick with your responses. =)Thanks for the info, David, I expected as much. Going to think on this one for a while.
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