Max2DTS Exporter Documentation appears to be wrong
by Jeff Campen · in Site Feedback · 02/08/2002 (12:10 am) · 3 replies
The documentation is a great help and I definately appreciate all of the work that went into it. However, I am pretty sure that I found an error in it. In Section 3 under the heading "The .CS script file" it says "Note that these animations are called by number and not by name from the engine." (referring to the names that it says the show tool uses) I had used a different name for my "run" animation and could not figure out why it wouldn't work. Finally, I decided to check if that was the problem and it seems like it was because it works fine now. The run animation will not play with anything but the name "run". Am I encountering a separate problem? I really don't think I am and perhaps the documentation should be updated.
Thanks,
Jeff
Thanks,
Jeff
#2
Example: in the line
I wasn't expecting that to be the problem though since the docs said specifically that that had no impact other than in the show tool. Once I saw that that really seemed to be the problem, I thought other people should know about it. This was one of the things that was keeping us from getting animations into the engine.
-Jeff
02/08/2002 (9:05 am)
I had changed the name in the .cs file to something else.Example: in the line
sequence1 = "player_forward.DSQ run";I had changed the word "run" to "walk"
I wasn't expecting that to be the problem though since the docs said specifically that that had no impact other than in the show tool. Once I saw that that really seemed to be the problem, I thought other people should know about it. This was one of the things that was keeping us from getting animations into the engine.
-Jeff
#3
02/08/2002 (9:08 am)
Ok, thanks Jeff. The documentation was definitely wrong, I've just fixed it.
Torque Owner Tim Gift
The documentation is wrong here, the engine access the sequences by name, which in the .cs file is the last argument on the .dsq declaration line.