Help me ! Just purchased Torque
by Drillfoot · in General Discussion · 09/17/2005 (8:07 pm) · 18 replies
Sorry im new, and didnt know where to post this. But making games is my dream! Here is my problem! I purchased Torque Game Engine SDK, and now im lost as to what to do. Not the programming part. Im lost at how to register it. It still seems like demo mode. How do i register this program? All It does when i double click the " torque game engine sdk" on desktop is open a folder. Which as the demo, fps start kit, and racing starter kit? how do i get into the building and contructing part? and how do i register this program? Any help is appreciated! Thanks
About the author
#2
You don't have to register torque...
Open the folder...
Demo is a demo of torque features.
Starter.fps is a starter pack for people making first person shooters.
Starter.racing is for people making racing games.
Start with starter.fps... open the folder and you will find lots of .cs files (which you can open with a free program called TorqueDev)
The .cs files are full of "torque script" this is what you code most of your game in. (You can find lots more info about torque script in the link I gave at the top)
If you want to try out the starter.fps or starter.racing packs... open the "main.cs" file thats in the example folder
When you open it, you should see
Just change that to the pack you want to start, i.e
Don't forget to read the docs!
Hope thats helps you a bit :\
If you have any questions just ask :)
- Joseph
One other thing, if you start one of the packs (demo, racing, fps) at the main menu press F10 for the GUI editor or load a mission and press F11 for the world/terrain editors.
09/17/2005 (8:29 pm)
@Teri, thats the preview one... go to www.garagegames.com/docs/tge/general/ch01.php for full docs...You don't have to register torque...
Open the folder...
Demo is a demo of torque features.
Starter.fps is a starter pack for people making first person shooters.
Starter.racing is for people making racing games.
Start with starter.fps... open the folder and you will find lots of .cs files (which you can open with a free program called TorqueDev)
The .cs files are full of "torque script" this is what you code most of your game in. (You can find lots more info about torque script in the link I gave at the top)
If you want to try out the starter.fps or starter.racing packs... open the "main.cs" file thats in the example folder
When you open it, you should see
$defaultGame = "demo";
Just change that to the pack you want to start, i.e
For the starter.fps pack type $defaultGame = "starter.fps";or
For the starter.racing pack type $defaultGame = "starter.racing ";
Don't forget to read the docs!
Hope thats helps you a bit :\
If you have any questions just ask :)
- Joseph
One other thing, if you start one of the packs (demo, racing, fps) at the main menu press F10 for the GUI editor or load a mission and press F11 for the world/terrain editors.
#3
Since you are new, the first thing I recommend is getting 3D Game Programming All In One. This is the best way to learn how to make games with this engine.
09/17/2005 (9:03 pm)
@Michael - Perhaps you are expecting to see an IDE like VC ++ or an editor. What you have is the C++ code for the engine and the Torque Script files for the demos. Since you are new, the first thing I recommend is getting 3D Game Programming All In One. This is the best way to learn how to make games with this engine.
#4
I don't know yet because i haven't gotten torque yet.
09/17/2005 (9:17 pm)
How bout uninstalling the demo if you have it? I don't know yet because i haven't gotten torque yet.
#5
09/17/2005 (10:56 pm)
Well thanks everyone for your fast replys! About the book! Its on its way as we speak! I ordered it as soon as I got torque. Im more familiar with dakrbasic, which is easy, but not as advanced. So I got this. Thanks everyone for your replys. And yes they all did help.
#6
09/18/2005 (5:43 am)
The book is great. You'll really gain an understanding of the engine after going through the book.
#7
1) The "demo" is FULLY FUNCTIONAL. There is nothing different between the demo that you download (for free!) and the very first clean compilation of the code. There is nothing to register, and nothing to "activate".
2) What you are buying when you pay for Torque is full source code, as well as the rights to sell any games you make with Torque (see the EULA of course), as well as access to the private forums, and documentation. Make sure that you subscribe (using the Edit Subscriptions link on the left) to the TGE private/SDK forums so that you can see all of the great stuff that's there!
09/18/2005 (3:26 pm)
This tends to confuse people a lot, but some things to keep in mind:1) The "demo" is FULLY FUNCTIONAL. There is nothing different between the demo that you download (for free!) and the very first clean compilation of the code. There is nothing to register, and nothing to "activate".
2) What you are buying when you pay for Torque is full source code, as well as the rights to sell any games you make with Torque (see the EULA of course), as well as access to the private forums, and documentation. Make sure that you subscribe (using the Edit Subscriptions link on the left) to the TGE private/SDK forums so that you can see all of the great stuff that's there!
#8
09/19/2005 (5:57 pm)
Well thank you for your answers everyone. Im looking forward to my books arriving tomarrow. paid another 29$ for over night shipping! And I know it will be well worth it. I spent countless hours checking out the site, and playing the example games, and what not. Im new to the world of torque , but plan on making it one of my many successes. Thanks
#9
09/19/2005 (8:16 pm)
Just do not expect this engine to be like DarkBasic. If you do you'll get a HORRIBLE shock. Espeically with compiling...
#10
09/20/2005 (12:38 pm)
I recently purchased Torque Game Engine and having same problem as Michael. I read all the posts but still I am lost. I looked through much links as i can and it tells me to press F10 for Editor and F11 for another editor. My question is what program do I need to run in order to load the editor(F10 and F11)..Please help because I'm lost.
#11
Load up a mission (Stronghold in the demo for example) and hit F11 to bring up the Mission Editor.
You can also hit F1 anytime to bring up a nice help document about the editors.
09/20/2005 (3:02 pm)
You can hit F10 anytime in a running TGE and bring up the Gui Editor.Load up a mission (Stronghold in the demo for example) and hit F11 to bring up the Mission Editor.
You can also hit F1 anytime to bring up a nice help document about the editors.
#12
09/20/2005 (5:30 pm)
Well the thing is after i installed TorqueGameEngineSDK_1_3 i got Torque Game Engine SDK icon on desktop and when double-licking on the desktop icon i just get a folder with links..no executables. I can't locate TGE executable..where does it resides? Please help
#13
09/20/2005 (5:31 pm)
It is in the \example folder
#14
09/20/2005 (8:18 pm)
I didnt expect it to be like DarkBASIC, I know tthat DakrBASIC is a simple, kind of like a "starters kit" for beginners making games. Although the 3d language can be some what powerfull. Today in the mail I received "3D GAME PROGRAMMING ALL IN ONE". So im looking forward to my journey with that. I just heard that the C language is kinda too powerfull to teach yourself. You all think this is true? Being a U.S Marine though I dont have the time to go to college or tech school. What do you mean when you say, "your paying for a Torque full source code"? Meaning what?
#15
09/20/2005 (9:41 pm)
Thank you Matt for your responses. I was able to locate and load correct app. Now continue with more reading:) BTW i also purchased "3D GAME PROGRAMMING ALL IN ONE". Can't wait til I get it.
#16
It's not too hard to learn, as it follows a certain logic...but a commercial quality game engine with full networking is a complex piece of software. Even c++ experts can have a hard time figuring it all out.
Everything you need to make games is do-able through the script engine. Easier to code, faster to test, you're probably never even going to want to modify the C++ source code. Of course, modifying certain parts of the underlying engine could be useful if you plan to include advanced physics, enhanced rendering, technical stuff. But for strictly game stuff, you can do it all in script. And you would be surprised at how many different game types you can create without modifying the engine.
For instance, with Darkbasic, you code your game with the equivalent of the Torque script. But if you wanted to modify how Darkbasic handles sound, graphics, and so on, on the technical level, you'd hit a dead end. This is what the source code is for.
That's the way I see it. Simply read the 3d game programming all in one, and it will all be made clear.
Welcome to the community by the way.
09/20/2005 (9:44 pm)
The Torque game engine is done in C++ language, the scripting engine you use to create your levels, load models, etc. is all built in C++ language also.It's not too hard to learn, as it follows a certain logic...but a commercial quality game engine with full networking is a complex piece of software. Even c++ experts can have a hard time figuring it all out.
Everything you need to make games is do-able through the script engine. Easier to code, faster to test, you're probably never even going to want to modify the C++ source code. Of course, modifying certain parts of the underlying engine could be useful if you plan to include advanced physics, enhanced rendering, technical stuff. But for strictly game stuff, you can do it all in script. And you would be surprised at how many different game types you can create without modifying the engine.
For instance, with Darkbasic, you code your game with the equivalent of the Torque script. But if you wanted to modify how Darkbasic handles sound, graphics, and so on, on the technical level, you'd hit a dead end. This is what the source code is for.
That's the way I see it. Simply read the 3d game programming all in one, and it will all be made clear.
Welcome to the community by the way.
#17
09/21/2005 (9:29 pm)
Thank you, I look forward to using this. I was wondering. Is there a place to go in the forums to see what people have made and come up with? Im interested in seeing. I know there is more games made, then the ones for sale at www.garagegames.com.
#18
http://www.garagegames.com/mg/snapshot/gallery.php
Not every game there uses torque but a lot of them do.
09/22/2005 (4:13 am)
Try the development gallery:http://www.garagegames.com/mg/snapshot/gallery.php
Not every game there uses torque but a lot of them do.
Torque Owner Westy
Good luck!