GID15 - Work in Progress
by J Lesko · in Game Design and Creative Issues · 09/15/2005 (12:41 am) · 10 replies
I started my GID tonight, aiming to complete it by Saturday night, since it's going to be a gift for my Dad.
More details at my new blog:
www.joelesko.com/blog/
Here's a shot after 4 hours:

I have Thursday and Friday night to work on it, but I think I'll be okay (knocks on wooden leg). I've done this a few times before and have always ended with something playable. Since this is a remake, I won't need to spend much time deciding on game mechanics.
Joe
P.S. Feel free to post your own GID progress here. =)
More details at my new blog:
www.joelesko.com/blog/
Here's a shot after 4 hours:

I have Thursday and Friday night to work on it, but I think I'll be okay (knocks on wooden leg). I've done this a few times before and have always ended with something playable. Since this is a remake, I won't need to spend much time deciding on game mechanics.
Joe
P.S. Feel free to post your own GID progress here. =)
About the author
#2
09/15/2005 (2:25 pm)
Nice screen. Yeah are you using Torque 2d for the game?
#3
09/15/2005 (4:14 pm)
Thanks. I'm using BlitzBasic. Haven't had a chance to take a serious look at T2D, yet.
#4

More info:
www.joelesko.com/blog/
This is the first time I've created a mouse-driven interface, which is kind of cool, and is coming together nicely.
Joe
09/16/2005 (1:28 am)
Got the main UI in place. It's possible to control the planes now.
More info:
www.joelesko.com/blog/
This is the first time I've created a mouse-driven interface, which is kind of cool, and is coming together nicely.
Joe
#5
09/16/2005 (4:41 am)
Yep, screens are nice looking. Never played an ATC game before (wonders if military ATC would be any different).
#7
I'm taking a break from my GID to come at it fresh tommorow. Heres a screen:
http://www.thewilderzone.co.uk/gid/bwana_dik.jpg
Not very descriptive, its a management/wargame affair (the green stuff is meant to be food).
09/17/2005 (4:35 pm)
Nice.I'm taking a break from my GID to come at it fresh tommorow. Heres a screen:
http://www.thewilderzone.co.uk/gid/bwana_dik.jpg
Not very descriptive, its a management/wargame affair (the green stuff is meant to be food).
#8
My game is essentially finished, though there's still quite a bit of polishing to do.
Here's the download:
www.joelesko.com/games/sfo.zip (1.6 MB)
Instructions in a nutshell:
- Hold down right button on a plane to set its course.
- Hold down left button to set elevation.
- Press the key of a plane that is landed at an airport to have it take off. (e.g. if plane D is at SFO, hit the D key)
Joe
09/17/2005 (11:24 pm)
Looks cool so far, John. I like the look of the bright colors on white.My game is essentially finished, though there's still quite a bit of polishing to do.
Here's the download:
www.joelesko.com/games/sfo.zip (1.6 MB)
Instructions in a nutshell:
- Hold down right button on a plane to set its course.
- Hold down left button to set elevation.
- Press the key of a plane that is landed at an airport to have it take off. (e.g. if plane D is at SFO, hit the D key)
Joe
#9
BTW. I liked the other games on your site.
09/18/2005 (4:17 am)
Gratz! I'll download that on my break :)BTW. I liked the other games on your site.
#10
www.joelesko.com/games/sfo.zip (7768k)
- Elevation 0 = cleared to land. Can't give landing planes new orders
- Added highlighted flight paths on the map
- Fixed bug with advancing time manually with Space bar
- Nicer menu UI (added buttons!) and splash screen
- Altered "Conflict" rules to make it conform more to Kennedy Approach
- Made scoreboard look nicer -- added stars for completed planes, etc.
- Ability to [Tab] to see plane orders
- Mid-air collisions!
- No longer have to hit "exit fixes" at a certain angle
09/18/2005 (4:57 am)
I just made a ton of updates!www.joelesko.com/games/sfo.zip (7768k)
- Elevation 0 = cleared to land. Can't give landing planes new orders
- Added highlighted flight paths on the map
- Fixed bug with advancing time manually with Space bar
- Nicer menu UI (added buttons!) and splash screen
- Altered "Conflict" rules to make it conform more to Kennedy Approach
- Made scoreboard look nicer -- added stars for completed planes, etc.
- Ability to [Tab] to see plane orders
- Mid-air collisions!
- No longer have to hit "exit fixes" at a certain angle

Torque Owner Denis Linardic
I would love to see a demo or full game after completion.
Are you creating this in torque ?