Unlockables???
by Chris Oconnell · in Torque Game Engine · 09/14/2005 (9:59 am) · 3 replies
Hi all...
I wasn't sure if this should go in the engine forum or here... so here it is in both? :)
Has anyone ever posted anything about unlockable mission areas through scripting?
For example, if someone in singleplay has killed X number of bad guys or reached a certain objective, a new (previously invisible or unselectable) mission will then appear in the choose mission screen.
I know some existing TGE games have this, or at least a similar, feature... but is it coded or scripted... and how?
Thanks ahead.
I wasn't sure if this should go in the engine forum or here... so here it is in both? :)
Has anyone ever posted anything about unlockable mission areas through scripting?
For example, if someone in singleplay has killed X number of bad guys or reached a certain objective, a new (previously invisible or unselectable) mission will then appear in the choose mission screen.
I know some existing TGE games have this, or at least a similar, feature... but is it coded or scripted... and how?
Thanks ahead.
About the author
#2
11/15/2005 (3:44 pm)
Look up openforwrite you could probably write a file of what has been unlocked and what hasn't
#3
(single player)
1) When the client reaches a trigger point, save preference variable.
2) Add to the mission file a variable (like mission name, description) called unlock-something.
3) Compare the variable to the preference variable saved by the client, if passed, show in GUI.
[you probably could see this on your own... but the jim is bored :)]
11/15/2005 (4:33 pm)
What you can do:(single player)
1) When the client reaches a trigger point, save preference variable.
2) Add to the mission file a variable (like mission name, description) called unlock-something.
3) Compare the variable to the preference variable saved by the client, if passed, show in GUI.
[you probably could see this on your own... but the jim is bored :)]
Torque Owner August Jokela