Ghosting DTS
by Robert S. · in Torque Game Engine · 09/14/2005 (8:56 am) · 6 replies
Hi,
Please tell me how I can display a DTS object (AIPlayer) as a ghost, via script.
Thanks
Please tell me how I can display a DTS object (AIPlayer) as a ghost, via script.
Thanks
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#2
09/14/2005 (10:01 am)
I didn't mean the client side copy. I want to show my avatar (a dts) as a ghost. If you have the Torque ShowTool Pro then there you can load a DTS and if you click the "ghost" button on the toolbar then it will show it as a ghost. This is what I want to do via script.
#3
09/14/2005 (10:14 am)
Hmm... setFade? setCloaked?
#4
I can't find anything about setFade() in help or on the forum. Can somebody please post some information about it?
09/14/2005 (1:28 pm)
Currently I am using setCloaked() but it makes my avatar disappear completely, which isn't good because I want it to be partially visible.I can't find anything about setFade() in help or on the forum. Can somebody please post some information about it?
#5
09/17/2005 (5:55 pm)
Have you tried using dump() to see the built-in docs on it? You'll probably need to be running a debug build as in 1.3 a release build would strip all those docs.
#6
A little modification on engine can make the same, parhaps adding a function to set visibility (see how setFade() works).
But remenber that models with double side look ugly with alpha < 1.0.
09/19/2005 (1:18 pm)
Perhaps you can create an animation from alpha 1.0 to 0.1 (or other values near 0.1), load your DTS with that animation and play the animation (or stop during animation - don't ask me how ;).A little modification on engine can make the same, parhaps adding a function to set visibility (see how setFade() works).
But remenber that models with double side look ugly with alpha < 1.0.
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