Game Development Community

Average Team Sizes.

by James Bond · in General Discussion · 09/13/2005 (7:27 am) · 25 replies

Hello All,

I am currently working as part of a team of 15 in all. (level designers, low poly modlers, programmers, story writers, musitions, accountants, graphic desiner, concept artist, web master etc etc)

I know in 'indie' terms, we have a large team. However each and everyone on the team are invaluble). I am just trying to get an idea of what size teams eveyone else is working with. I know that in Kens' book 3DGPAIO, he says three is a good size.

So how many people are you working with?
Page«First 1 2 Next»
#21
09/15/2005 (4:06 pm)
We were one programmer, one artist and one musician for MiniOne Racing.
#22
09/15/2005 (4:28 pm)
@James: I had asked the same questions a few months ago. Here is the link so that you can add to your information. It had about twenty responses.

edit: forgot to run iespell to check/correct spelling.
#23
09/15/2005 (4:32 pm)
@James Bond - You know your project, you know the people and how they work, you know what you need. Don't worry about the number of people you have in a project. There is no magic number that will make a project succeed or fail.

I'm happy to see that you have gone beyond just focusing on the current project and you are looking into the future of you team by creating a plan for the next five years. It shows that you and your team are committed to making great games.
#24
09/15/2005 (4:45 pm)
My 3 match animal photo puzzle game has myself(game design, scripting, management and marketing), my brother(math and level design), 2 photographers(art content production) and one paid contract art designer and my wife(that sucks that doesn't calls). We are also paying for stock music and sound effects.
#25
09/17/2005 (4:00 pm)
We are 2 "full time" indies + 3-4 paid contractors with narrow defined tasks for Steel Sentinels. Still got ~6 month to go is my best guess
Page«First 1 2 Next»