3D/2D Artist with affordable price :D
by Evi - Cubix Studio · in Jobs · 09/12/2005 (3:47 am) · 13 replies
Hi everyone,
my name is Evi, i'm new member of garage game :D, i've been browsing GG forum for the last couple months & i am interested in doing a freelance art work for Indie game developer
my work mainly focus on:
- Concept design & Illustration
- 3D Modeling & Texturing
in the future i might also do some Animation & 2D Sprite works, right now i'm still working on portfolio for those 2.
here are some sample of my work:
( female soldier & nude are the same mesh with different texture (except hair), i plan to make content pack if anyone interested for naked female model, just kidding :P )





Thanks to Joe Maruschak & Brandon Maness for the DTS tutorial, i was able to export my character in FPS demo, the pose looks wonky since i'm using stock orc animation :P (something wrong with the triangle count though, i'm pretty sure it's 1592 triangles but in TST it shows 2003)


PRICING INFO :D
==============
i change the pricing guidelines a little bit since last time,
Please contact me at evi@cubixstudio.com for pricing guidelines, my price is affordable hehehe... :D
best regards,
Evi
Cubix Studio
evi@cubixstudio.com
my name is Evi, i'm new member of garage game :D, i've been browsing GG forum for the last couple months & i am interested in doing a freelance art work for Indie game developer
my work mainly focus on:
- Concept design & Illustration
- 3D Modeling & Texturing
in the future i might also do some Animation & 2D Sprite works, right now i'm still working on portfolio for those 2.
here are some sample of my work:
( female soldier & nude are the same mesh with different texture (except hair), i plan to make content pack if anyone interested for naked female model, just kidding :P )





Thanks to Joe Maruschak & Brandon Maness for the DTS tutorial, i was able to export my character in FPS demo, the pose looks wonky since i'm using stock orc animation :P (something wrong with the triangle count though, i'm pretty sure it's 1592 triangles but in TST it shows 2003)


PRICING INFO :D
==============
i change the pricing guidelines a little bit since last time,
Please contact me at evi@cubixstudio.com for pricing guidelines, my price is affordable hehehe... :D
best regards,
Evi
Cubix Studio
evi@cubixstudio.com
#2
09/12/2005 (5:04 am)
Very nice models Evi.
#3
Good luck!
09/12/2005 (5:29 am)
I love your work. I wish I wasn't a student and could afford to get some decent art quickly to get my current project looking a little nicer.Good luck!
#4
for those who emailed me excuse my late reply since i can only check my email after my day job over :P, but i always make sure to reply every email that i received
@Eran Caspi: i'm using wings3D & 3dsmax
09/12/2005 (11:15 pm)
Thanks for the encouragement everyone :D,for those who emailed me excuse my late reply since i can only check my email after my day job over :P, but i always make sure to reply every email that i received
@Eran Caspi: i'm using wings3D & 3dsmax
#5
09/14/2005 (7:24 pm)
Great stuff!
#6
I feel humbled and also a little embarassed as one of my models is about 2x the poly, but because of my noobish texturing, most of the model's bodyparts that show skintones severely lack depth. If my texturing doesn't show any improvement by the time I can afford it, I'll definately look you up for a texture artist for hire.
11/03/2005 (2:23 am)
Looks awesome, very clean design.I feel humbled and also a little embarassed as one of my models is about 2x the poly, but because of my noobish texturing, most of the model's bodyparts that show skintones severely lack depth. If my texturing doesn't show any improvement by the time I can afford it, I'll definately look you up for a texture artist for hire.
#7
11/03/2005 (2:50 am)
This is excellant work. Almost makes me wish I was working on my own 3D game :)
#8
www.garagegames.com/blogs/29221/9013 Have a look at Philip's plan, me and some others tried to explain the whole rate thing a bit... You might want to reconsider your pricing
11/03/2005 (6:30 am)
I think you are way to cheap and you are not doing your self justice with such a rate...www.garagegames.com/blogs/29221/9013 Have a look at Philip's plan, me and some others tried to explain the whole rate thing a bit... You might want to reconsider your pricing
#9
11/03/2005 (8:57 am)
Depends on where he lives and what his living costs are, but regardless, he should be able to get 4x as much with almost any developer that isn't on a shoestring budget with royalties.
#10
11/04/2005 (10:48 am)
By the way, FYI, Evi is not a "he" and she lives in WA state
#11
@Pascal Bos:
thanks for your suggestion, i will take that into consideration, & I will edit the pricing info since i use a diffrent guidelines than last time hehehe....
11/13/2005 (12:06 am)
Woahhh.. i never know that someone reply to this thread :P, i never check this thread since my last post :D, thanks everyone.@Pascal Bos:
thanks for your suggestion, i will take that into consideration, & I will edit the pricing info since i use a diffrent guidelines than last time hehehe....
#12
Can'd do anything but agre with you. I almost wish the 2D game I'm working on was a 3D-game XD
11/16/2006 (3:00 am)
@Bryan Edds:Can'd do anything but agre with you. I almost wish the 2D game I'm working on was a 3D-game XD
#13
11/16/2006 (3:24 am)
Uh the thread is a year old... let it die.
Torque Owner Eran Caspi
could you please tell me what programs do you use?
Im not a freelance so I don't know how freelancers usually charge,
but I heard that usually freelancers charge by the hour no?
after all there are days that you will make more work then others.