Networking, Networking and more Networking
by Ricky Taylor · in Torque Game Builder · 09/12/2005 (12:27 am) · 5 replies
As the title of my post suggests Im curious about the Networking that T2D is supposedly going to end up with...
Firstly is it going to be finished/existant with 1.1?
Secondly I plan to attempt a simple MMORPG.
Will the networking stand up to it or will I have to:
A) Tell it what to send/receive (sceneobject wise)
B) Use a simpe multi-platform network code to make it myself.
C) Adjust the code so that I can do A.
Firstly is it going to be finished/existant with 1.1?
Secondly I plan to attempt a simple MMORPG.
Will the networking stand up to it or will I have to:
A) Tell it what to send/receive (sceneobject wise)
B) Use a simpe multi-platform network code to make it myself.
C) Adjust the code so that I can do A.
#2
Sorry for the delay on this feature.
- Melv.
09/13/2005 (12:16 am)
Correct. Real-time network *IS* in there though, just not for T2D objects.Sorry for the delay on this feature.
- Melv.
#3
When will you release the versin including the Networking?
We are eage to get it and use it to make online game !
Thanks !
09/13/2005 (2:32 am)
@ - MelvWhen will you release the versin including the Networking?
We are eage to get it and use it to make online game !
Thanks !
#5
That sounds perfect! As I can *choose* what to send/receive (MMORPGs would pretty much *require* this, not sure of T2D networking speed tho...)? Any more info on this?
(Ive just noticed I posted this in the wrong forum, and now I look stupid..)
09/13/2005 (8:29 am)
Melv!That sounds perfect! As I can *choose* what to send/receive (MMORPGs would pretty much *require* this, not sure of T2D networking speed tho...)? Any more info on this?
(Ive just noticed I posted this in the wrong forum, and now I look stupid..)
Torque Owner Drew -Gaiiden- Sikora