Game Development Community

Networking, Networking and more Networking

by Ricky Taylor · in Torque Game Builder · 09/12/2005 (12:27 am) · 5 replies

As the title of my post suggests Im curious about the Networking that T2D is supposedly going to end up with...

Firstly is it going to be finished/existant with 1.1?
Secondly I plan to attempt a simple MMORPG.
Will the networking stand up to it or will I have to:

A) Tell it what to send/receive (sceneobject wise)

B) Use a simpe multi-platform network code to make it myself.

C) Adjust the code so that I can do A.

#1
09/12/2005 (6:37 pm)
I think v1.1 will have turn-based networking fully supported, but not real-time networking. Someone correct if I'm wrong.
#2
09/13/2005 (12:16 am)
Correct. Real-time network *IS* in there though, just not for T2D objects.

Sorry for the delay on this feature.

- Melv.
#3
09/13/2005 (2:32 am)
@ - Melv
When will you release the versin including the Networking?

We are eage to get it and use it to make online game !

Thanks !
#4
09/13/2005 (2:54 am)
@Hugeone

You've asked that question before. Go read this thread again.

--
Hans
#5
09/13/2005 (8:29 am)
Melv!
That sounds perfect! As I can *choose* what to send/receive (MMORPGs would pretty much *require* this, not sure of T2D networking speed tho...)? Any more info on this?

(Ive just noticed I posted this in the wrong forum, and now I look stupid..)