A delema with some features of the TGE
by Tom · in General Discussion · 09/11/2005 (4:50 pm) · 3 replies
Hello,
I have a version of the TGE that came with a book (3D Game Programming All In One) and I am interested in buying the Indie license for it. However, their are some questions that I have about the TGE that the book failed to address since it was focused on one genre of game. These questions are:
1)
Can I make a player character climb a pole (up or down) or a wall (the player is stuck to the wall and can move up down left or right)
2)
Is there a detailed reference material available that contains all of the nodes and possibilities with some sample code on how to implement it into a game?
3)
Can a player character have a weapon nozzle attached to its hand instead of having to carry a weapon? (think about Mech Warrior [if you are not familiar with this game, info can be found at www.fasastudio.com], how the weapon arms are part of the player character)?
4)
Do the sequences have to follow a specific naming scheme or can I call the sequences whatever I wish to use? Is there a limit to the amount of sequences?
5)
Is it possible to include an avi file that pauses the game and is played in the screen when a trigger is activated? (Ex. The defeat of a boss after his life energy has reached 0 and an animation concludes the game)
6)
Is it possible to create a two-stage player character? (*Again think Mech Warrior about how the torso (with the eye mount and the arms with the weapons) can turn independently from the legs so that the legs walk forward while the player aims at the right)
7)
Can the player be a vehicle that flies?
8)
Is there a limit to mounts for weapons, or a limit to how many weapon mounts can be attached to a vehicle/player?
9)
Can I change the GUI appearance? How?
10)
Does the TGE support a GamePad for its inputs? How would I configure it? (Is their a reference?)
11)
Can I assign gravity to an object? Or to a track for racing that contains loops and flips in the track? Can I construct the track out of segments of dts objects since quark can't create the complexity of the track?
12)
In the level editor, can I go to a top view or a free camera fly mode so that I can get a better view of the game area? Can I remove the game area (ground) for a puzzle game?
i would be really thankful if anyone could answere some questions because i like the setup but i need these features.
I have a version of the TGE that came with a book (3D Game Programming All In One) and I am interested in buying the Indie license for it. However, their are some questions that I have about the TGE that the book failed to address since it was focused on one genre of game. These questions are:
1)
Can I make a player character climb a pole (up or down) or a wall (the player is stuck to the wall and can move up down left or right)
2)
Is there a detailed reference material available that contains all of the nodes and possibilities with some sample code on how to implement it into a game?
3)
Can a player character have a weapon nozzle attached to its hand instead of having to carry a weapon? (think about Mech Warrior [if you are not familiar with this game, info can be found at www.fasastudio.com], how the weapon arms are part of the player character)?
4)
Do the sequences have to follow a specific naming scheme or can I call the sequences whatever I wish to use? Is there a limit to the amount of sequences?
5)
Is it possible to include an avi file that pauses the game and is played in the screen when a trigger is activated? (Ex. The defeat of a boss after his life energy has reached 0 and an animation concludes the game)
6)
Is it possible to create a two-stage player character? (*Again think Mech Warrior about how the torso (with the eye mount and the arms with the weapons) can turn independently from the legs so that the legs walk forward while the player aims at the right)
7)
Can the player be a vehicle that flies?
8)
Is there a limit to mounts for weapons, or a limit to how many weapon mounts can be attached to a vehicle/player?
9)
Can I change the GUI appearance? How?
10)
Does the TGE support a GamePad for its inputs? How would I configure it? (Is their a reference?)
11)
Can I assign gravity to an object? Or to a track for racing that contains loops and flips in the track? Can I construct the track out of segments of dts objects since quark can't create the complexity of the track?
12)
In the level editor, can I go to a top view or a free camera fly mode so that I can get a better view of the game area? Can I remove the game area (ground) for a puzzle game?
i would be really thankful if anyone could answere some questions because i like the setup but i need these features.
#2
09/12/2005 (1:21 pm)
Thank you very much Artur. this really helped:)
#3
09/12/2005 (1:45 pm)
Just a quick note on #11 I have been testing this for some time using DIF's and have been unable to move through a racing loop, still at it though however it tends to bounce on each bend no matter which settings I adjust pushing it from the loop.
Torque Owner Artur Hallmann
1. you could create charakter animations for these actions, and code their behavior in c++, without to great affort, i'm pretty sure you'll find a resource to help you finding a starting point (f.e. search for "Adding new positions and moves")
2. there is a pdf file in the docs listing all notes you can create in a DTS shape, and some example code but hard to find, but soon TDN (torque developer network) will hopefully catch all the docs together on one easy platform...
3. well, you can mount any images you want on the weapon mount points, so i guess its possible without a problem
4. the build-in sequences should be named the same way as defined in data/shapes/player/player.cs, the last word being the name of the sequence, but i don't know about limits.
5. with the new 1.4 RC2 version you can play movies (not avi, ogg) and i guess you could easily pause your game while playing, if you make a singleplayer game
6. i read about some resources you will make this possible, search for it
7. search for torso twist
8. yes, AFAIK there is a limit, but you can set it higher, there are resources which shows you how, i don't know the usual limit, i guess around 12 ?
9. yes you can, in your game directory are the gui files saved as .png, there is a nice video tutorial which shows you how to edit them, search for it
10. yes, there is a resource, search for gamepad
11. yes, you can assign gravity, the next question i don't know how to do it, but everything is possible, and yes, you can build your track with dts files.
12. you can go into free camera with ALT-C, there is no top view, and yes, you can remove the terrain completly without a problem, if it doesn't work in the inspector, just delete it from the mission file, should work
i hope i could help you ;-)