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Ghost Scope Range

by Welias D. Willie II · in Torque Game Engine · 09/11/2005 (11:33 am) · 1 replies

My understanding was originally that the visibility settings of a mission determined the range, around each client, at which objects would be ghosted to a client. However, further tests have shown this is not the case.

Where can I adjust this range?

If the engine calculates this as "visibility + X = range", which would make sense as that would allow the objects to be ghosted before they come into visibility range, where in the engine is this number set?

#1
09/11/2005 (7:04 pm)
Have you tried looking at the scoping code?