Milkshape vs Gamespace
by Steve Howson · in Torque Game Engine · 09/10/2005 (11:23 pm) · 2 replies
Just wondering what people's opinions are on Milkshape vs GameSpace for models and character models.
I've been trying both and seem to like Gamespace a bit more, but don't have any experience using them in Torque.
Thanks for any opinions.
Steve
I've been trying both and seem to like Gamespace a bit more, but don't have any experience using them in Torque.
Thanks for any opinions.
Steve
#2
gS2DTS
and
nonDestroNodes
and
MilkBlends
are some of my findings on the subject of both programs. Enjoy.
Rex
09/11/2005 (6:31 am)
I run both programs and each does some things very well; while each has it's share of 'quirks'. There is no vertex weighting in Milkshape or non-Node based object animation. Gamespace's boning/skinning system and animation control is somewhat uinque and tricky to get properly setup and functioning on a stable, consistent level. Both export DTS and DSQ filetypes. Both support IFL animation. There is a fairly good compatability between the two, but; again, some quirks, as a rig will export from gS to ms3d, no rig can be brought into GameSpace....gS2DTS
and
nonDestroNodes
and
MilkBlends
are some of my findings on the subject of both programs. Enjoy.
Rex
Torque Owner Arland (Barry) Woodham