Compiling Code?
by Justin Elkins · in Technical Issues · 09/10/2005 (9:57 am) · 4 replies
Do i need to compile all of the engine code or can i compile pieces? dont exactly know how I should compile. My team is trying to get the car script to work with the fps starter kit and modify it so the guy will disappear and you will control the car when you hit q beside it.
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#2
09/14/2005 (8:26 am)
If you change something in the engine itself you have to recompile. However you can just select to compile just the engine and not all of the other drivers, libraries, and plug-ins.
#3
09/19/2005 (9:54 am)
Sorry... what I ment to say was that Im trying to compile the engine using visual studio toolkit 2003 and codeblocks, thus, I have to create a new project from scratch and link to the source. Can I link only to the engine source and not worry about all of the other libraries? And, when I try to compile, everything goes fine until it tries to compile the console code... theres some problem with aYY_DECL and the alike. Also, I have never seen the @ opperator used in C++ before????
#4
I just copied the example project to a new directory and started with that.
10/10/2009 (1:39 pm)
All of that gibberish is what results from the C++ name mangling that the compiler does - those are not in the actual code. Name mangling is used by the compiler and linker to support overloading among other things.I just copied the example project to a new directory and started with that.
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