Is there a way to see a brush, but not have interaction with it?
by Alaric Karczag · in Artist Corner · 09/10/2005 (1:01 am) · 2 replies
I dont want players jumping up on the window ledges or any detail brushes.
also when moving around the play "catches" on detail brushes.
Is there a way to have the brush there but have players ignore its solidity?
-im thinking like not putting a collision box on a model.
also when moving around the play "catches" on detail brushes.
Is there a way to have the brush there but have players ignore its solidity?
-im thinking like not putting a collision box on a model.
About the author
#2
You can add a "disable_collision" property (I think you call them specifics in Quark) with a value of "1". By default collision is turned on (value of "0"). You would have to do this to every individual detail brush or group.
09/12/2005 (7:23 am)
-Or-You can add a "disable_collision" property (I think you call them specifics in Quark) with a value of "1". By default collision is turned on (value of "0"). You would have to do this to every individual detail brush or group.
Torque 3D Owner Alaric Karczag
what about making the bulk of the Structures in Quark, so they are solid, and then modeling the details as objects without collision boxes?
I dont plan on the players going inside... so the windows/doors/etc could be objects.
what kind of performance hit would it be?