Game Development Community

Is there a way to see a brush, but not have interaction with it?

by Alaric Karczag · in Artist Corner · 09/10/2005 (1:01 am) · 2 replies

I dont want players jumping up on the window ledges or any detail brushes.
also when moving around the play "catches" on detail brushes.

Is there a way to have the brush there but have players ignore its solidity?
-im thinking like not putting a collision box on a model.

#1
09/12/2005 (12:46 am)
I just had another thought...
what about making the bulk of the Structures in Quark, so they are solid, and then modeling the details as objects without collision boxes?
I dont plan on the players going inside... so the windows/doors/etc could be objects.
what kind of performance hit would it be?
#2
09/12/2005 (7:23 am)
-Or-

You can add a "disable_collision" property (I think you call them specifics in Quark) with a value of "1". By default collision is turned on (value of "0"). You would have to do this to every individual detail brush or group.