Game Development Community

TGE1.4RC2 Problems

by Tim Hutcheson · in Torque Game Engine · 09/09/2005 (3:04 pm) · 7 replies

Just downloaded RC2 and found I couldn't use the F10 and F11 keys to start the editors Ayone verify that the World and Mission editors are starting correctly using these keys or has something changed?

#1
09/09/2005 (7:25 pm)
Seems to work fine in the tutorial.base and demo mods...
#2
09/10/2005 (6:23 am)
The system was Win2000, I'll try it on my winXP system.
#3
09/11/2005 (7:07 pm)
I doubt that'll fix it but I'd be interested to hear.
#4
09/12/2005 (4:59 pm)
Although it's probably a bug... i really hope to see those keys changed in some way. Either disable them without some dev mode being enabled via the command line/console or make them Shift+F10 or something like that. I can't count the number of times i used to get out of a code debugging session to find the mission editor open within the gui editor.
#5
09/12/2005 (5:01 pm)
I changed mine to Ctrl+F# for the very same reason...
#6
09/12/2005 (5:16 pm)
I'm having the same problem in my project, after finishing the merge with the 1.4r2 source. I'm betting that there was some change in how the keys were mapped that was lost/not merged properly during the merge of the source with the project code.
#7
09/13/2005 (9:16 am)
FYI. In my project the reason this happened was that I neglected to include the Creator folder in my project folder. As soon as I copied this folder back into the project folder the editor keys work fine. This was reflected in the console.log. In fact, this behavior was quite clean, because without the creator folder everything works great except without the editor. Nicely done GG Guys!